World: LuaScript: Scripts: campaign.lua, utils.lua, soviet-soldier-volkov-n-chitzkoi.lua, soviet-soldier-volkov-n-chitzkoi-AI.lua MissionData: Briefing: briefing WinVideo: grvestne.vqa LossVideo: sovcemet.vqa ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal E7: Health: HP: 25000 Armor: Type: Heavy 2TNK: Buildable: Prerequisites: ~vehicles.allies, ~techlevel.medium CA: Buildable: Prerequisites: ~syrd C2: Inherits@2: ^ArmedCivilian C3: Inherits@2: ^ArmedCivilian C4: Inherits@2: ^ArmedCivilian C5: Inherits@2: ^ArmedCivilian C6: Inherits@2: ^ArmedCivilian C8: Inherits@2: ^ArmedCivilian C9: Inherits@2: ^ArmedCivilian C10: Inherits@2: ^ArmedCivilian V01: SpawnActorOnDeath: Actor: healcrate HOSP: SpawnActorOnDeath: Actor: healcrate ^Vehicle: -Demolishable: ^Mine: Tooltip: ShowOwnerRow: false AFAC: Inherits: BIO Health: HP: 400000 Tooltip: Name: actor-afac.name GenericName: actor-afac.generic-name GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false RenderSprites: Image: BIO CCEN: Inherits: ATEK Tooltip: Name: actor-ccen.name GenericName: actor-ccen.generic-name GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false GpsPower: Prerequisites: ~disabled Power: Amount: 200 RenderSprites: Image: ATEK HGUN: Inherits: GUN Valued: Cost: 2800 Tooltip: Name: actor-hgun-name Health: HP: 350000 Armor: Type: Heavy RevealsShroud: Range: 8c0 Armament: Weapon: HeavyTurretGun RenderSprites: Image: GUN ZKOI: Inherits: DOG Valued: Cost: 2000 Tooltip: Name: actor-zkoi.name GenericName: actor-zkoi.generic-name Health: HP: 100000 -Crushable: RevealsShroud: Range: 7c0 Armament: Weapon: CydogJaw RenderSprites: Image: DOG VOLK: Inherits: GNRL Valued: Cost: 3000 Tooltip: Name: actor-volk-name Health: HP: 250000 Armor: Type: Heavy -Crushable: RevealsShroud: Range: 10c0 Demolition: Mobile: Voice: Action AttackFrontal: Voice: Action FacingTolerance: 0 AttackMove: Voice: Action Passenger: Voice: Action Guard: Voice: Action Voiced: VoiceSet: GenericVoice Armament: Weapon: VolkovWeapon RenderSprites: Image: GNRL powerproxy.pararifles: Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: E1,E1,E1,E1,E1