C1: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian C2: Inherits: ^CivInfantry RenderSprites: Image: C1 WithInfantryBody: Palette: civilian2 WithDeathAnimation: DeathSequencePalette: civilian2 DeathPaletteIsPlayerPalette: false C3: Inherits: ^CivInfantry Voiced: VoiceSet: CivilianFemaleVoice RenderSprites: Image: C2 C4: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice WithInfantryBody: Palette: civilian4 WithDeathAnimation: DeathSequencePalette: civilian4 DeathPaletteIsPlayerPalette: false C5: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice WithInfantryBody: Palette: civilian5 WithDeathAnimation: DeathSequencePalette: civilian5 DeathPaletteIsPlayerPalette: false C6: Inherits: ^CivInfantry RenderSprites: Image: C1 WithInfantryBody: Palette: civilian6 WithDeathAnimation: DeathSequencePalette: civilian6 DeathPaletteIsPlayerPalette: false C7: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian RenderSprites: Image: C1 WithInfantryBody: Palette: civilian7 WithDeathAnimation: DeathSequencePalette: civilian7 DeathPaletteIsPlayerPalette: false C8: Inherits: ^CivInfantry RenderSprites: Image: C1 WithInfantryBody: Palette: civilian8 WithDeathAnimation: DeathSequencePalette: civilian8 DeathPaletteIsPlayerPalette: false C9: Inherits: ^CivInfantry RenderSprites: Image: C1 WithInfantryBody: Palette: civilian9 WithDeathAnimation: DeathSequencePalette: civilian9 DeathPaletteIsPlayerPalette: false C10: Inherits: ^CivInfantry RenderSprites: Image: C1 Tooltip: Name: actor-c10-name WithInfantryBody: Palette: civilian10 WithDeathAnimation: DeathSequencePalette: civilian10 DeathPaletteIsPlayerPalette: false C11: Inherits: ^CivInfantry TECN: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian Tooltip: Name: actor-tecn-name Selectable: Class: Technician RenderSprites: Image: C1 TECN2: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian Tooltip: Name: actor-tecn2-name Selectable: Class: Technician RenderSprites: Image: C1 WithInfantryBody: Palette: civilian7 WithDeathAnimation: DeathSequencePalette: civilian7 DeathPaletteIsPlayerPalette: false FCOM: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape Selectable: Bounds: 2048, 2048 OwnerLostAction: Action: ChangeOwner Building: Footprint: xx xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: HP: 80000 Armor: Type: Wood Tooltip: Name: actor-fcom.name TooltipDescription@ally: Description: actor-fcom.captured-desc ValidRelationships: Ally TooltipDescription@other: Description: actor-fcom.capturable-desc ValidRelationships: Neutral, Enemy RevealsShroud: MinRange: 4c0 Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 WithBuildingBib: CaptureManager: BeingCapturedCondition: being-captured Capturable: Types: building CapturableProgressBar: CapturableProgressBlink: GivesBuildableArea: AreaTypes: building BaseProvider: PauseOnCondition: being-captured Range: 8c0 InstantlyRepairable: Power: Amount: 0 ProvidesPrerequisite@buildingname: AppearsOnMapPreview: GpsDot: String: Forward HOSP: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape OwnerLostAction: Action: ChangeOwner Selectable: Priority: 0 Bounds: 2048, 2048 Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 80000 CaptureManager: Capturable: Types: building CapturableProgressBar: CapturableProgressBlink: InstantlyRepairable: Tooltip: Name: actor-hosp.name TooltipDescription@ally: Description: actor-hosp.captured-desc ValidRelationships: Ally TooltipDescription@other: Description: actor-hosp.capturable-desc ValidRelationships: Neutral, Enemy RevealsShroud: Range: 4c0 WithBuildingBib: HasMinibib: true WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false ProvidesPrerequisite@buildingname: AppearsOnMapPreview: GpsDot: String: Hospital V01: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: actor-v01-name RevealsShroud: Range: 10c0 MapEditorData: ExcludeTilesets: DESERT, INTERIOR HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-384,0, 0,0,0, 0,470,0 Type: Rectangle TopLeft: -768, -597 BottomRight: 896, 683 V02: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT, INTERIOR HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-512,0, 0,0,0, 0,512,0 Type: Rectangle TopLeft: -1024, -512 BottomRight: 1024, 597 V03: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT, INTERIOR HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -490,-512,0, 0,0,0, 421,512,0, -210,512,0 Type: Rectangle TopLeft: -1024, -597 BottomRight: 1024, 597 V04: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 MapEditorData: ExcludeTilesets: DESERT, INTERIOR HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -421,-256,0, -421,256,0 Type: Rectangle TopLeft: -683, -432 BottomRight: 683, 683 V05: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT, INTERIOR V06: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT, INTERIOR V07: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: DESERT, INTERIOR V08: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V09: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V10: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V11: Inherits: ^CivBuilding MapEditorData: ExcludeTilesets: DESERT, INTERIOR V12: Inherits: ^CivHaystackOrIgloo V13: Inherits: ^CivHaystackOrIgloo V14: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V15: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V16: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V17: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V18: Inherits: ^CivField MapEditorData: ExcludeTilesets: DESERT, INTERIOR V19: Inherits: ^CivBuilding RenderSprites: Palette: player Tooltip: Name: actor-v19-name SpawnActorOnDeath: Actor: V19.Husk Targetable: TargetTypes: GroundActor, C4, DetonateAttack, Structure, NoAutoTarget V19.Husk: Inherits: ^CivBuilding RenderSprites: Palette: player Tooltip: Name: actor-v19-husk-name WithSpriteBody: WithIdleOverlay: StartSequence: fire-start Sequence: fire-loop -Selectable: -Targetable: -Demolishable: -HitShape: -Health: -FireWarheadsOnDeath: -FireWarheadsOnDeath@CIVPANIC: Interactable: BARL: Inherits: ^TechBuilding -Selectable: Health: HP: 1000 FireWarheadsOnDeath: Weapon: BarrelExplode Tooltip: Name: actor-barl-name ShowOwnerRow: False Armor: Type: None Targetable: TargetTypes: GroundActor, DemoTruck, Barrel, NoAutoTarget -ShakeOnDeath: -SoundOnDamageTransition: -Demolishable: MapEditorData: Categories: Decoration Interactable: Bounds: 1024, 1024 BRL3: Inherits: ^TechBuilding -Selectable: Health: HP: 1000 FireWarheadsOnDeath: Weapon: BarrelExplode Tooltip: Name: actor-brl3-name ShowOwnerRow: False Armor: Type: None Targetable: TargetTypes: GroundActor, DemoTruck, Barrel, NoAutoTarget -ShakeOnDeath: -SoundOnDamageTransition: -Demolishable: MapEditorData: Categories: Decoration Interactable: Bounds: 1024, 1024 AMMOBOX1: Inherits: ^AmmoBox AMMOBOX2: Inherits: ^AmmoBox AMMOBOX3: Inherits: ^AmmoBox MISS: Inherits: ^TechBuilding Inherits@shape: ^3x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 840,0,0, 840,-1024,0, 420,768,0, -840,0,0, -840,-1024,0, -840,1024,0 Selectable: Priority: 0 Bounds: 3072, 2048 OwnerLostAction: Action: ChangeOwner Building: Footprint: xxx xxx === Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Health: HP: 60000 RevealsShroud: MinRange: 6c0 Range: 10c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 6c0 Armor: Type: Wood Tooltip: Name: actor-miss.name TooltipDescription@ally: Description: actor-miss.captured-desc ValidRelationships: Ally TooltipDescription@other: Description: actor-miss.capturable-desc ValidRelationships: Neutral, Enemy WithBuildingBib: CaptureManager: Capturable: Types: building CapturableProgressBar: CapturableProgressBlink: InstantlyRepairable: WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false ProvidesPrerequisite@buildingname: AppearsOnMapPreview: GpsDot: String: Communications BIO: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape Selectable: Bounds: 2048, 2048 OwnerLostAction: Action: ChangeOwner Building: Footprint: xx xx Dimensions: 2,2 RevealsShroud: Range: 4c0 CaptureManager: CapturableProgressBlink: Capturable: Types: building CapturableProgressBar: InstantlyRepairable: Tooltip: Name: actor-bio.name TooltipDescription@ally: Description: actor-bio.captured-desc ValidRelationships: Ally TooltipDescription@other: Description: actor-bio.capturable-desc ValidRelationships: Neutral, Enemy WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false ProvidesPrerequisite@buildingname: AppearsOnMapPreview: GpsDot: String: Biohazard OILB: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 630,-300,0, 420,512,0, -420,-512,0, -630,300,0 Selectable: Priority: 0 Bounds: 2048, 2048 OwnerLostAction: Action: ChangeOwner Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 80000 RevealsShroud: Range: 4c0 CaptureManager: Capturable: Types: building CapturableProgressBar: CapturableProgressBlink: InstantlyRepairable: CashTrickler: Interval: 375 Amount: 100 RequiresCondition: enabled Tooltip: Name: actor-oilb.name TooltipDescription@ally: Description: actor-oilb.captured-desc ValidRelationships: Ally TooltipDescription@other: Description: actor-oilb.capturable-desc ValidRelationships: Neutral, Enemy FireWarheadsOnDeath: Weapon: BarrelExplode GpsDot: String: Oil AppearsOnMapPreview: GivesCashOnCapture: Amount: 100 UpdatesDerrickCount: GrantConditionOnCombatantOwner: Condition: enabled BR1: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 235 DamagedTemplate: 236 DestroyedTemplate: 237 SouthOffset: 0,2 FreeActor: Actor: bridgehut SpawnOffset: 2,0 RequiresCondition: !desert-bridge FreeActor@DESERT: Actor: bridgehut SpawnOffset: 2,-1 RequiresCondition: desert-bridge GrantConditionOnTileSet@DESERT: Condition: desert-bridge TileSets: DESERT BR2: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 238 DamagedTemplate: 239 DestroyedTemplate: 240 NorthOffset: 3,0 FreeActor: Actor: bridgehut SpawnOffset: 1,1 RequiresCondition: !desert-bridge FreeActor@DESERT: Actor: bridgehut SpawnOffset: 0,1 RequiresCondition: desert-bridge GrantConditionOnTileSet@DESERT: Condition: desert-bridge TileSets: DESERT BR3: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Long: true ShorePieces: br1,br2 Template: 241 DamagedTemplate: 242 DestroyedTemplate: 243 DestroyedPlusNorthTemplate: 245 DestroyedPlusSouthTemplate: 244 DestroyedPlusBothTemplate: 246 NorthOffset: 2,0 SouthOffset: 0,1 BRIDGE1: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 131 DamagedTemplate: 378 DestroyedTemplate: 132 Building: Footprint: _____ _____ _____ Dimensions: 5,3 FreeActor@north: Actor: bridgehut SpawnOffset: 2,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 0,1 Interactable: Bounds: 5120, 3072 BRIDGE2: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 133 DamagedTemplate: 379 DestroyedTemplate: 134 Building: Footprint: _____ _____ Dimensions: 5,2 FreeActor@north: Actor: bridgehut SpawnOffset: 0,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 2,1 Interactable: Bounds: 5120, 2048 BRIDGE3: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 620 DamagedTemplate: 621 DestroyedTemplate: 622 Building: Footprint: ____ ____ Dimensions: 4,2 FreeActor@north: Actor: bridgehut SpawnOffset: 1, -1 FreeActor@south: Actor: bridgehut SpawnOffset: 0,1 Interactable: Bounds: 4096, 2048 BRIDGE4: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 624 DamagedTemplate: 625 DestroyedTemplate: 626 Building: Footprint: ____ ____ Dimensions: 4,2 FreeActor@north: Actor: bridgehut SpawnOffset: 1, -1 FreeActor@south: Actor: bridgehut SpawnOffset: 2,1 Interactable: Bounds: 4096, 2048 SBRIDGE1: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 520 DamagedTemplate: 521 DestroyedTemplate: 522 Building: Footprint: ___ ___ Dimensions: 3,2 FreeActor@north: Actor: bridgehut.small SpawnOffset: 1,0 FreeActor@south: Actor: bridgehut.small SpawnOffset: 1,1 Interactable: Bounds: 3072, 2048 SBRIDGE2: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 531 DamagedTemplate: 532 DestroyedTemplate: 533 Building: Footprint: __ __ __ Dimensions: 2,3 FreeActor@west: Actor: bridgehut.small SpawnOffset: 0,1 FreeActor@east: Actor: bridgehut.small SpawnOffset: 1,1 Interactable: Bounds: 2048, 3072 SBRIDGE3: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 523 DamagedTemplate: 524 DestroyedTemplate: 525 FreeActor@north: Actor: bridgehut SpawnOffset: 2,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 0,1 SBRIDGE4: Inherits: ^Bridge Inherits@EXPLOSIVE: ^ExplosiveBridge Bridge: Template: 527 DamagedTemplate: 528 DestroyedTemplate: 529 FreeActor@north: Actor: bridgehut SpawnOffset: 0,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 2,1 BRIDGEHUT: Building: Footprint: __ __ Dimensions: 2,2 Selectable: Bounds: 2048, 2048 Priority: 2 LegacyBridgeHut: Targetable: TargetTypes: BridgeHut, C4 BRIDGEHUT.small: Building: Footprint: _ Dimensions: 1,1 Selectable: Bounds: 1024, 1024 Priority: 2 LegacyBridgeHut: Targetable: TargetTypes: BridgeHut, C4 V20: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -840,-512,0, 0,0,0, -840,512,0 Type: Rectangle TopLeft: -1024, -512 BottomRight: 1024, 896 V21: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 840,-512,0, 420,0,0, 840,512,0 Type: Rectangle TopLeft: -1024, -1024 BottomRight: 1024, 0 HitShape@WELL: TargetableOffsets: -770,512,0 Type: Rectangle TopLeft: 0, 0 BottomRight: 1024, 598 V22: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V23: Inherits: ^DesertCivBuilding V24: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -630,-512,0, 0,0,0, -630,256,0, 420,-512,0 Type: Rectangle TopLeft: -1024, -683 BottomRight: 640, 853 V25: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: actor-v25-name RevealsShroud: Range: 10c0 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,-128,0, 420,512,0 Type: Rectangle TopLeft: -683, -683 BottomRight: 1024, 512 V26: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V27: Inherits: ^DesertCivBuilding V28: Inherits: ^DesertCivBuilding V29: Inherits: ^DesertCivBuilding V30: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V31: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V32: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V33: Inherits: ^DesertCivBuilding Inherits@shape: ^2x1Shape Building: Footprint: xx Dimensions: 2,1 V34: Inherits: ^DesertCivBuilding V35: Inherits: ^DesertCivBuilding V36: Inherits: ^DesertCivBuilding V37: Inherits: ^DesertCivBuilding Building: Footprint: __xx_ ___xx Dimensions: 5,2 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 0,1024,0 Type: Rectangle TopLeft: -512, -597 BottomRight: 1536, 597 RICE: Inherits: ^CivField MapEditorData: RequireTilesets: TEMPERAT RUSHOUSE: Inherits: ^CivBuilding MapEditorData: RequireTilesets: TEMPERAT Building: Footprint: x x Dimensions: 1,2 HitShape: UseTargetableCellsOffsets: false ASIANHUT: Inherits: ^CivBuilding MapEditorData: RequireTilesets: TEMPERAT SNOWHUT: Inherits: ^CivBuilding MapEditorData: RequireTilesets: SNOW Building: Footprint: x x Dimensions: 1,2 HitShape: UseTargetableCellsOffsets: false LHUS: Inherits: ^CivBuilding MapEditorData: RequireTilesets: TEMPERAT Selectable: Bounds: 1024, 2048, 0, -682 Tooltip: Name: actor-lhus-name Building: Footprint: x Dimensions: 1,1 WINDMILL: Inherits: ^CivBuilding MapEditorData: RequireTilesets: TEMPERAT Selectable: Bounds: 1024, 1024, 0, -597 DecorationBounds: 1536, 1536, 0, -597 Tooltip: Name: actor-windmill-name Building: Footprint: x Dimensions: 1,1