^BasePlayer: Shroud: PlayerResources: ResourceValues: Ore: 25 Gems: 50 EditorPlayer: Inherits: ^BasePlayer Player: Inherits: ^BasePlayer TechTree: ClassicProductionQueue@Building: Type: Building DisplayOrder: 0 LowPowerModifier: 300 ReadyAudio: ConstructionComplete ReadyTextNotification: notification-construction-complete BlockedAudio: NoBuild BlockedTextNotification: notification-unable-to-build-more LimitedAudio: BuildingInProgress LimitedTextNotification: notification-unable-to-comply-building-in-progress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Defense: Type: Defense DisplayOrder: 1 LowPowerModifier: 300 ReadyAudio: ConstructionComplete ReadyTextNotification: notification-construction-complete BlockedAudio: NoBuild BlockedTextNotification: notification-unable-to-build-more LimitedAudio: BuildingInProgress LimitedTextNotification: notification-unable-to-comply-building-in-progress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Vehicle: Type: Vehicle DisplayOrder: 3 LowPowerModifier: 300 ReadyAudio: UnitReady ReadyTextNotification: notification-unit-ready BlockedAudio: NoBuild BlockedTextNotification: notification-unable-to-build-more LimitedAudio: BuildingInProgress LimitedTextNotification: notification-unable-to-comply-building-in-progress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True BuildTimeSpeedReduction: 100, 75, 60, 50 ClassicProductionQueue@Infantry: Type: Infantry DisplayOrder: 2 LowPowerModifier: 300 ReadyAudio: UnitReady ReadyTextNotification: notification-unit-ready BlockedAudio: NoBuild BlockedTextNotification: notification-unable-to-build-more LimitedAudio: BuildingInProgress LimitedTextNotification: notification-unable-to-comply-building-in-progress QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Ship: Type: Ship DisplayOrder: 5 LowPowerModifier: 300 ReadyAudio: UnitReady ReadyTextNotification: notification-unit-ready BlockedAudio: NoBuild BlockedTextNotification: notification-unable-to-build-more LimitedAudio: BuildingInProgress LimitedTextNotification: notification-unable-to-comply-building-in-progress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Aircraft: Type: Aircraft DisplayOrder: 4 LowPowerModifier: 300 ReadyAudio: UnitReady ReadyTextNotification: notification-unit-ready BlockedAudio: NoBuild BlockedTextNotification: notification-unable-to-build-more LimitedAudio: BuildingInProgress LimitedTextNotification: notification-unable-to-comply-building-in-progress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True PlaceBuilding: NewOptionsNotification: NewOptions CannotPlaceNotification: BuildingCannotPlaceAudio NewOptionsTextNotification: notification-new-construction-options CannotPlaceTextNotification: notification-cannot-deploy-here SupportPowerManager: ScriptTriggers: MissionObjectives: WinNotification: Win LoseNotification: Lose LeaveNotification: Leave ConquestVictoryConditions: PowerManager: SpeechNotification: LowPower TextNotification: notification-low-power AllyRepair: PlayerResources: InsufficientFundsNotification: InsufficientFunds InsufficientFundsTextNotification: notification-insufficient-funds CashTickUpNotification: CashTickUp CashTickDownNotification: CashTickDown DeveloperMode: CheckboxDisplayOrder: 10 GpsWatcher: Shroud: FogCheckboxDisplayOrder: 3 LobbyPrerequisiteCheckbox@GLOBALBOUNTY: ID: bounty Label: checkbox-kill-bounties.label Description: checkbox-kill-bounties.description Enabled: False DisplayOrder: 8 Prerequisites: global-bounty LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: ID: factundeploy Label: checkbox-redeployable-mcvs.label Description: checkbox-redeployable-mcvs.description Enabled: True DisplayOrder: 7 Prerequisites: global-factundeploy LobbyPrerequisiteCheckbox@REUSABLEENGINEERS: ID: reusable-engineers Label: checkbox-reusable-engineers.label Description: checkbox-reusable-engineers.description Enabled: False DisplayOrder: 9 Prerequisites: global-reusable-engineers FrozenActorLayer: DamageNotifier: ValidTargets: Structure Notification: BaseAttack TextNotification: notification-base-under-attack AllyTextNotification: notification-ally-under-attack DamageNotifier@Unit: InvalidTargets: Structure NotifyInterval: 10000 PlayerStatistics: PlaceBeacon: ProvidesTechPrerequisite@infonly: Name: options-tech-level.infantry-only Prerequisites: techlevel.infonly Id: infantryonly ProvidesTechPrerequisite@low: Name: options-tech-level.low Prerequisites: techlevel.infonly, techlevel.low Id: low ProvidesTechPrerequisite@medium: Name: options-tech-level.medium Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium Id: medium ProvidesTechPrerequisite@high: Name: options-tech-level.no-superweapons Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high Id: nosuperweapons ProvidesTechPrerequisite@unrestricted: Name: options-tech-level.unrestricted Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted Id: unrestricted GrantConditionOnPrerequisiteManager: EnemyWatcher: ProductionIconOverlayManager: Type: Veterancy Image: iconchevrons Sequence: veteran ResourceStorageWarning: TextNotification: notification-silos-needed PlayerExperience: GameSaveViewportManager: PlayerRadarTerrain: BotTakeoverManager: AutoActivate: true AutoActivateDelayTicks: 1 BotType: normal GrantConditions: enable-normal-ai