SS: Inherits: ^Submarine Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Ship BuildAtProductionType: Submarine BuildPaletteOrder: 30 Prerequisites: ~spen, ~techlevel.low Description: actor-ss.description Valued: Cost: 950 Tooltip: Name: actor-ss.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 25000 Armor: Type: Light Mobile: TurnSpeed: 20 Speed: 78 RevealsShroud: MinRange: 5c0 Range: 8c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 5c0 Armament: Weapon: TorpTube LocalOffset: 0,-171,0, 0,171,0 FireDelay: 2 AttackFrontal: FacingTolerance: 0 AutoTargetPriority@DEFAULT: ValidTargets: WaterActor, Underwater InvalidTargets: NoAutoTarget, Structure AutoTargetPriority@ATTACKANYTHING: ValidTargets: WaterActor, Underwater DetectCloaked: DetectionTypes: Underwater Range: 5c0 RenderDetectionCircle: FireWarheadsOnDeath: Weapon: UnitExplodeSubmarine EmptyWeapon: UnitExplodeSubmarine Selectable: DecorationBounds: 1621, 1621 MSUB: Inherits: ^Submarine Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Ship BuildAtProductionType: Submarine BuildPaletteOrder: 60 Prerequisites: ~spen, stek, ~techlevel.high Description: actor-msub.description Valued: Cost: 2000 Tooltip: Name: actor-msub.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 40000 Armor: Type: Light Mobile: TurnSpeed: 12 Speed: 44 RevealsShroud: MinRange: 5c0 Range: 8c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 5c0 Cloak: CloakDelay: 100 Armament@PRIMARY: Weapon: SubMissile LocalOffset: 0,-171,0, 0,171,0 FireDelay: 2 Armament@SECONDARY: Weapon: SubMissileAA LocalOffset: 0,-171,0, 0,171,0 FireDelay: 2 AttackFrontal: TargetFrozenActors: True ForceFireIgnoresActors: True FacingTolerance: 0 AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire DetectCloaked: DetectionTypes: Underwater Range: 4c0 RenderDetectionCircle: FireWarheadsOnDeath: Weapon: UnitExplodeSubmarine EmptyWeapon: UnitExplodeSubmarine Selectable: DecorationBounds: 1877, 1877 DD: Inherits: ^Ship Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Ship BuildAtProductionType: Boat BuildPaletteOrder: 40 Prerequisites: ~syrd, dome, ~techlevel.medium Description: actor-dd.description Valued: Cost: 1000 Tooltip: Name: actor-dd.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 40000 Armor: Type: Heavy Mobile: TurnSpeed: 28 Speed: 92 RevealsShroud: MinRange: 4c0 Range: 5c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 Turreted: TurnSpeed: 28 Offset: 469,0,128 Armament@PRIMARY: Weapon: Stinger LocalOffset: 0,-100,0, 0,100,0 LocalYaw: 64, -64 Armament@SECONDARY: Weapon: DepthCharge LocalOffset: 0,-100,0, 0,100,0 LocalYaw: 80, -80 Armament@TERTIARY: Weapon: StingerAA LocalOffset: 0,-100,0, 0,100,0 LocalYaw: 64, -64 AttackTurreted: WithSpriteTurret: DetectCloaked: DetectionTypes: Underwater Range: 4c0 RenderDetectionCircle: Selectable: DecorationBounds: 1621, 1621 CA: Inherits: ^Ship Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Ship BuildAtProductionType: Boat BuildPaletteOrder: 50 Prerequisites: ~syrd, atek, ~techlevel.high Description: actor-ca.description Valued: Cost: 2400 Tooltip: Name: actor-ca.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 80000 Armor: Type: Heavy Mobile: TurnSpeed: 12 Speed: 44 RevealsShroud: MinRange: 5c0 Range: 7c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 5c0 Turreted@PRIMARY: Turret: primary Offset: -896,0,128 TurnSpeed: 12 Turreted@SECONDARY: Turret: secondary Offset: 768,0,128 TurnSpeed: 12 Armament@PRIMARY: Turret: primary Weapon: 8Inch LocalOffset: 480,-100,40, 480,100,40 Recoil: 171 RecoilRecovery: 34 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Turret: secondary Weapon: 8Inch LocalOffset: 480,-100,40, 480,100,40 Recoil: 171 RecoilRecovery: 34 MuzzleSequence: muzzle AttackTurreted: Turrets: primary, secondary TargetFrozenActors: True ForceFireIgnoresActors: True WithMuzzleOverlay: WithSpriteTurret@PRIMARY: Turret: primary WithSpriteTurret@SECONDARY: Turret: secondary Selectable: DecorationBounds: 1877, 1877 LST: Inherits: ^Ship Inherits@CARGOPIPS: ^CargoPips Buildable: Queue: Ship BuildPaletteOrder: 10 Prerequisites: ~techlevel.low Description: actor-lst.description Valued: Cost: 500 Tooltip: Name: actor-lst.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 40000 Armor: Type: Heavy Mobile: Locomotor: lcraft Speed: 115 PauseOnCondition: notmobile RevealsShroud: MinRange: 5c0 Range: 6c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 5c0 WithLandingCraftAnimation: OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach Cargo: Types: Infantry, Vehicle MaxWeight: 5 PassengerFacing: 0 LoadingCondition: notmobile -Chronoshiftable: Selectable: DecorationBounds: 1536, 1536 PT: Inherits: ^Ship Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Ship BuildAtProductionType: Boat BuildPaletteOrder: 20 Prerequisites: ~syrd, ~techlevel.low Description: actor-pt.description Valued: Cost: 500 Tooltip: Name: actor-pt.name UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 20000 Armor: Type: Heavy Mobile: TurnSpeed: 28 Speed: 142 RevealsShroud: MinRange: 6c0 Range: 8c0 RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 6c0 Turreted: TurnSpeed: 28 Offset: 512,0,0 Armament@PRIMARY: Weapon: 2Inch LocalOffset: 208,0,48 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: DepthCharge MuzzleSequence: muzzle AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: DetectCloaked: DetectionTypes: Underwater Range: 4c0 RenderDetectionCircle: Selectable: DecorationBounds: 1536, 1536