e1: Defaults: Filename: e1.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 shoot: Start: 64 Length: 8 Facings: 8 prone-stand: Start: 144 Stride: 4 Facings: 8 prone-stand2: Start: 144 Stride: 4 Facings: 8 prone-run: Start: 144 Length: 4 Facings: 8 Tick: 100 liedown: Start: 128 Length: 2 Facings: 8 standup: Start: 176 Length: 2 Facings: 8 prone-shoot: Start: 192 Length: 8 Facings: 8 parachute: Start: 377 idle1: Start: 256 Length: 16 Tick: 120 idle2: Start: 272 Length: 16 Tick: 120 die1: Start: 288 Length: 8 Tick: 80 die2: Start: 296 Length: 8 Tick: 80 die3: Start: 304 Length: 8 Tick: 80 die4: Start: 312 Length: 12 Tick: 80 die5: Start: 324 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: * Tick: 1600 ZOffset: -511 garrison-muzzle: minigun Filename: Length: 12 Facings: 8 Combine: 0: Filename: minigun.shp Length: 12 Frames: 0,1,2,3,4,5,0,1,2,3,4,5 1: Filename: minigun.shp Length: 12 Frames: 6,7,8,9,10,11,6,7,8,9,10,11 2: Filename: minigun.shp Length: 12 Frames: 12,13,14,15,16,17,12,13,14,15,16,17 3: Filename: minigun.shp Length: 12 Frames: 18,19,20,21,22,23,18,19,20,21,22,23 4: Filename: minigun.shp Length: 12 Frames: 24,25,26,27,28,29,24,25,26,27,28,29 5: Filename: minigun.shp Length: 12 Frames: 30,31,32,33,34,35,30,31,32,33,34,35 6: Filename: minigun.shp Length: 12 Frames: 36,37,38,39,40,41,36,37,38,39,40,41 7: Filename: minigun.shp Length: 12 Frames: 42,43,44,45,46,47,42,43,44,45,46,47 icon: Filename: e1icon.shp e3: Defaults: Filename: e3.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 120 shoot: Start: 64 Length: 8 Facings: 8 parachute: Start: 393 idle1: Start: 272 Length: 14 Tick: 120 idle2: Start: 287 Length: 16 Tick: 120 die1: Start: 304 Length: 8 Tick: 80 die2: Start: 312 Length: 8 Tick: 80 die3: Start: 320 Length: 8 Tick: 80 die4: Start: 328 Length: 12 Tick: 80 die5: Start: 340 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 prone-stand: Start: 144 Stride: 4 Facings: 8 prone-stand2: Start: 144 Stride: 4 Facings: 8 prone-run: Start: 144 Length: 4 Facings: 8 Tick: 120 prone-shoot: Start: 192 Length: 10 Facings: 8 icon: Filename: e3icon.shp e6: Defaults: Filename: e6.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 parachute: Start: 210 idle1: Start: 121 Length: 8 Tick: 120 idle2: Start: 130 Length: 14 Tick: 120 die1: Start: 146 Length: 8 Tick: 80 die2: Start: 154 Length: 8 Tick: 80 die3: Start: 162 Length: 8 Tick: 80 die4: Start: 170 Length: 12 Tick: 80 die5: Start: 182 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 prone-stand: Start: 82 Stride: 4 Facings: 8 prone-stand2: Start: 82 Stride: 4 Facings: 8 prone-run: Start: 82 Length: 4 Facings: 8 Tick: 100 icon: Filename: e6icon.shp medi: Defaults: Filename: medi.shp stand: Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 100 heal: Start: 56 Length: 58 Tick: 120 standup: Start: 114 Length: 2 Facings: 8 idle: Start: 178 Length: 14 Tick: 120 die1: Start: 193 Length: 8 Tick: 80 die2: Start: 201 Length: 8 Tick: 80 die3: Start: 209 Length: 8 Tick: 80 die4: Start: 217 Length: 12 Tick: 80 die5: Start: 229 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 prone-stand: Start: 130 Stride: 4 Facings: 8 prone-run: Start: 130 Length: 4 Facings: 8 Tick: 100 icon: Filename: mediicon.shp mech: Defaults: Filename: mech.shp stand: Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 100 repair: Start: 56 Length: 58 Tick: 120 standup: Start: 114 Length: 2 Facings: 8 idle: Start: 178 Length: 14 Tick: 120 die1: Start: 193 Length: 8 Tick: 80 die2: Start: 201 Length: 8 Tick: 80 die3: Start: 209 Length: 8 Tick: 80 die4: Start: 217 Length: 12 Tick: 80 die5: Start: 229 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 prone-stand: Start: 130 Stride: 4 Facings: 8 prone-run: Start: 130 Length: 4 Facings: 8 Tick: 100 icon: Filename: mechicon.shp e2: Defaults: Filename: e2.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 80 throw: Start: 64 Length: 20 Facings: 8 parachute: Start: 505 idle1: Start: 384 Length: 14 Tick: 120 idle2: Start: 399 Length: 16 Tick: 120 die1: Start: 416 Length: 8 Tick: 80 die2: Start: 424 Length: 8 Tick: 80 die3: Start: 432 Length: 8 Tick: 80 die4: Start: 440 Length: 12 Tick: 80 die5: Start: 452 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 prone-stand: Start: 240 Stride: 4 Facings: 8 prone-stand2: Start: 240 Stride: 4 Facings: 8 prone-run: Start: 240 Length: 4 Facings: 8 Tick: 80 prone-throw: Start: 288 Length: 12 Facings: 8 icon: Filename: e2icon.shp dog: Defaults: Filename: dog.shp stand: Facings: 8 walk: Start: 8 Length: 6 Facings: 8 Tick: 80 run: Start: 56 Length: 6 Facings: 8 Tick: 80 eat: Start: 104 Length: 14 Facings: 8 Tick: 120 idle1: Start: 216 Length: 7 Tick: 120 idle2: Start: 224 Length: 11 Tick: 120 die1: Start: 236 Length: 6 Tick: 80 die2: Start: 242 Length: 9 Tick: 80 die3: Start: 236 Length: 6 Tick: 80 die4: Start: 242 Length: 9 Tick: 80 die5: Start: 251 Length: 14 Tick: 80 die6: Filename: electdog.shp Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 jump: Filename: dogbullt.shp Length: 4 Facings: 8 icon: Filename: dogicon.shp spy: Defaults: Filename: spy.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 shoot: Start: 64 Length: 8 Facings: 8 idle1: Start: 256 Length: 14 Tick: 120 idle2: Start: 271 Length: 16 Tick: 120 die1: Start: 288 Length: 8 Tick: 80 die2: Start: 296 Length: 8 Tick: 80 die3: Start: 304 Length: 8 Tick: 80 die4: Start: 312 Length: 12 Tick: 80 die5: Start: 324 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 prone-stand: Start: 144 Stride: 4 Facings: 8 prone-stand2: Start: 144 Stride: 4 Facings: 8 prone-run: Start: 144 Length: 4 Facings: 8 Tick: 100 prone-shoot: Start: 192 Length: 8 Facings: 8 icon: Filename: spyicon.shp thf: Defaults: Filename: thf.shp stand: Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 100 idle: Start: 120 Length: 19 Tick: 120 die1: Start: 139 Length: 8 Tick: 80 die2: Start: 147 Length: 8 Tick: 80 die3: Start: 155 Length: 8 Tick: 80 die4: Start: 163 Length: 12 Tick: 80 die5: Start: 175 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 prone-stand: Start: 72 Stride: 4 Facings: 8 prone-run: Start: 72 Length: 4 Facings: 8 Tick: 80 icon: Filename: thficon.shp e7: Defaults: Filename: e7.shp stand: Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 80 shoot-left: Filename: Combine: 0: Filename: e7.shp Length: 8 Frames: 58, 56, 64, 63, 71, 70, 79, 77 1: Filename: e7.shp Length: 2 Frames: 85, 84 Offset: 1, 0 2: Filename: e7.shp Length: 2 Frames: 92, 91 3: Filename: e7.shp Length: 2 Frames: 99, 98 Offset: 1, -2 4: Filename: e7.shp Length: 2 Frames: 107, 105 Offset: 0, -2 Length: 2 Facings: 8 shoot-right: Filename: Combine: 0: Filename: e7.shp Length: 8 Frames: 57, 56, 65, 63, 72, 70, 78, 77 1: Filename: e7.shp Length: 2 Frames: 86, 84 Offset: 1, 0 2: Filename: e7.shp Length: 2 Frames: 93, 91 3: Filename: e7.shp Length: 2 Frames: 100, 98 Offset: 1, -2 4: Filename: e7.shp Length: 2 Frames: 106, 105 Offset: 0, -2 Length: 2 Facings: 8 idle1: Start: 233 Length: 14 Tick: 120 idle2: Start: 248 Length: 14 Tick: 120 die1: Start: 262 Length: 8 Tick: 80 die2: Start: 270 Length: 8 Tick: 80 die3: Start: 278 Length: 8 Tick: 80 die4: Start: 286 Length: 12 Tick: 80 die5: Start: 298 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 prone-stand: Start: 128 Stride: 4 Facings: 8 prone-run: Start: 128 Length: 4 Facings: 8 Tick: 80 prone-shoot-left: Frames: 179, 177, 185, 184, 192, 191, 200, 198, 206, 205, 213, 212, 220, 219, 228, 226 Length: 2 Facings: 8 prone-shoot-right: Frames: 178, 177, 186, 184, 193, 191, 199, 198, 207, 205, 214, 212, 221, 219, 227, 226 Length: 2 Facings: 8 garrison-muzzle: Filename: minigun.shp Length: 3 Stride: 6 Facings: 8 icon: Filename: e7icon.shp e4: Defaults: Filename: e4.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 120 shoot: Start: 64 Length: 16 Facings: 8 parachute: Start: 528 idle1: Start: 384 Length: 14 Tick: 120 idle2: Start: 399 Length: 16 Tick: 120 die1: Start: 416 Length: 8 Tick: 80 die2: Start: 424 Length: 8 Tick: 80 die3: Start: 432 Length: 8 Tick: 80 die4: Start: 440 Length: 12 Tick: 80 die5: Start: 452 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 prone-stand: Start: 208 Stride: 4 Facings: 8 prone-stand2: Start: 208 Stride: 4 Facings: 8 prone-run: Start: 208 Length: 4 Facings: 8 Tick: 120 prone-shoot: Start: 256 Length: 16 Facings: 8 icon: Filename: e4icon.shp gnrl: Defaults: Filename: gnrl.shp stand: Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 100 shoot: Start: 56 Length: 4 Facings: 8 prone-stand: Start: 104 Stride: 4 Facings: 8 prone-run: Start: 104 Length: 4 Facings: 8 Tick: 100 standup: Start: 136 Length: 2 Facings: 8 prone-shoot: Start: 152 Length: 4 Facings: 8 idle1: Start: 184 Length: 26 Tick: 120 die1: Start: 210 Length: 8 Tick: 80 die2: Start: 218 Length: 8 Tick: 80 die3: Start: 226 Length: 8 Tick: 80 die4: Start: 234 Length: 12 Tick: 80 die5: Start: 246 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 shok: Defaults: Filename: shok.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 120 shoot: Start: 64 Length: 16 Facings: 8 prone-stand: Start: 208 Stride: 4 Facings: 8 prone-stand2: Start: 208 Stride: 4 Facings: 8 prone-run: Start: 208 Length: 4 Facings: 8 Tick: 120 liedown: Start: 192 Length: 2 Facings: 8 standup: Start: 240 Length: 2 Facings: 8 prone-shoot: Start: 256 Length: 16 Facings: 8 parachute: Start: 528 idle1: Start: 384 Length: 14 Tick: 120 idle2: Start: 399 Length: 16 Tick: 120 die1: Start: 416 Length: 8 Tick: 80 die2: Start: 424 Length: 8 Tick: 80 die3: Start: 432 Length: 8 Tick: 80 die4: Start: 440 Length: 12 Tick: 80 die5: Start: 452 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 icon: Filename: shokicon.shp c1: Defaults: Filename: c1.shp stand: Facings: 8 panic-stand: Facings: 8 panic-run: Start: 8 Length: 6 Facings: 8 shoot: Start: 120 Length: 4 Facings: 8 idle1: Start: 104 Length: 9 Tick: 80 idle2: Start: 114 Length: 6 Tick: 80 die1: Start: 152 Length: 8 Tick: 80 die2: Start: 160 Length: 8 Tick: 80 die3: Start: 168 Length: 12 Tick: 80 die4: Start: 168 Length: 12 Tick: 80 die5: Start: 180 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 run: Start: 56 Length: 6 Facings: 8 Tick: 80 c2: Defaults: Filename: c2.shp stand: Facings: 8 panic-stand: Facings: 8 panic-run: Start: 8 Length: 6 Facings: 8 shoot: Start: 120 Length: 4 Facings: 8 idle1: Start: 104 Length: 9 Tick: 80 idle2: Start: 114 Length: 6 Tick: 80 die1: Start: 152 Length: 8 Tick: 80 die2: Start: 160 Length: 8 Tick: 80 die3: Start: 168 Length: 12 Tick: 80 die4: Start: 168 Length: 12 Tick: 80 die5: Start: 180 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 run: Start: 56 Length: 6 Facings: 8 Tick: 80 c11: Defaults: Filename: c11.shp stand: Facings: 8 panic-stand: Facings: 8 panic-run: Start: 8 Length: 6 Facings: 8 shoot: Start: 120 Length: 4 Facings: 8 idle1: Start: 104 Length: 9 Tick: 80 idle2: Start: 114 Length: 6 Tick: 80 die1: Start: 152 Length: 8 Tick: 80 die2: Start: 160 Length: 8 Tick: 80 die3: Start: 168 Length: 12 Tick: 80 die4: Start: 168 Length: 12 Tick: 80 die5: Start: 180 Length: 18 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 run: Start: 56 Length: 6 Facings: 8 Tick: 80 einstein: Defaults: Filename: einstein.shp stand: Facings: 8 panic-stand: Facings: 8 panic-run: Start: 8 Length: 6 Facings: 8 run: Start: 56 Length: 6 Facings: 8 Tick: 80 idle1: Start: 104 Length: 15 Tick: 80 die1: Start: 120 Length: 8 Tick: 80 die2: Start: 128 Length: 8 Tick: 80 die3: Start: 136 Length: 12 Tick: 80 die4: Start: 136 Length: 12 Tick: 80 die5: Start: 148 Length: 17 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 delphi: Defaults: Filename: delphi.shp stand: Facings: 8 panic-stand: Facings: 8 panic-run: Start: 8 Length: 6 Facings: 8 run: Start: 56 Length: 6 Facings: 8 Tick: 80 idle1: Start: 189 Length: 9 Tick: 80 idle2: Start: 199 Length: 6 Tick: 80 die1: Start: 329 Length: 8 Tick: 80 die2: Start: 337 Length: 8 Tick: 80 die3: Start: 345 Length: 12 Tick: 80 die4: Start: 345 Length: 12 Tick: 80 die5: Start: 357 Length: 17 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 chan: Defaults: Filename: chan.shp stand: Facings: 8 panic-stand: Facings: 8 panic-run: Start: 8 Length: 6 Facings: 8 run: Start: 56 Length: 6 Facings: 8 Tick: 80 idle1: Start: 104 Length: 15 Tick: 80 die1: Start: 120 Length: 8 Tick: 80 die2: Start: 128 Length: 8 Tick: 80 die3: Start: 136 Length: 12 Tick: 80 die4: Start: 136 Length: 12 Tick: 80 die5: Start: 148 Length: 17 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 zombie: Defaults: Filename: zombie.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 bite: Start: 64 Length: 4 Facings: 8 idle1: Start: 96 Length: 10 Tick: 120 die1: Start: 106 Length: 8 Tick: 80 die2: Start: 106 Length: 8 Tick: 80 die3: Start: 106 Length: 8 Tick: 80 die4: Start: 106 Length: 8 Tick: 80 die5: Start: 114 Length: 19 Tick: 80 die6: Filename: electro.tem TilesetFilenames: SNOW: electro.sno Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Length: * Tick: 80 die-crushed: Filename: corpse1.tem TilesetFilenames: SNOW: corpse1.sno Length: 6 Tick: 1600 ZOffset: -511 icon: Filename: zombicon.shp ant: stand: Filename: ant1.shp Facings: 8 run: Filename: ant1.shp Start: 8 Length: 8 Facings: 8 bite: Filename: ant1.shp Start: 72 Length: 4 Facings: 8 die: Filename: ant1.shp Start: 104 Length: 8 Tick: 300 die-crushed: Filename: ant1.shp Start: 104 Length: 8 Tick: 400 ZOffset: -511 icon: Filename: anticon.shp fireant: stand: Filename: ant2.shp Facings: 8 run: Filename: ant2.shp Start: 8 Length: 8 Facings: 8 bite: Filename: ant2.shp Start: 72 Length: 4 Facings: 8 die: Filename: ant2.shp Start: 104 Length: 8 Tick: 300 die-crushed: Filename: ant2.shp Start: 104 Length: 8 Tick: 400 ZOffset: -511 icon: Filename: anticon.shp scoutant: stand: Filename: ant3.shp Facings: 8 run: Filename: ant3.shp Start: 8 Length: 8 Facings: 8 bite: Filename: ant3.shp Start: 72 Length: 4 Facings: 8 die: Filename: ant3.shp Start: 104 Length: 8 Tick: 300 die-crushed: Filename: ant3.shp Start: 104 Length: 8 Tick: 400 ZOffset: -511 icon: Filename: anticon.shp