^AntiGroundMissile: ReloadDelay: 50 Range: 5c0 MinRange: 0c512 Report: missile6.aud ValidTargets: Ground, Water, GroundActor, WaterActor Projectile: Missile Speed: 213 Arm: 2 Blockable: false ContrailLength: 10 Inaccuracy: 128 Image: DRAGON Shadow: True HorizontalRateOfTurn: 20 RangeLimit: 6c0 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 5000 ValidTargets: GroundActor, WaterActor Versus: None: 10 Wood: 74 Light: 34 Heavy: 100 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater ValidTargets: Ground, Infantry Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees Warhead@4EffWater: CreateEffect Explosions: med_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater InvalidTargets: Bridge ^AntiAirMissile: Inherits: ^AntiGroundMissile ValidTargets: AirborneActor Warhead@1Dam: SpreadDamage ValidTargets: AirborneActor Versus: Light: 100 Warhead@3Eff: CreateEffect ImpactActors: false Maverick: Inherits: ^AntiGroundMissile ReloadDelay: 50 Range: 9c0 MinRange: 2c0 Report: missile7.aud Burst: 2 BurstDelays: 7 Projectile: Missile Speed: 256 Inaccuracy: 316 CruiseAltitude: 2c0 RangeLimit: 14c410 Warhead@1Dam: SpreadDamage Damage: 7000 Versus: None: 30 Wood: 90 Light: 90 Heavy: 115 Concrete: 100 Dragon: Inherits: ^AntiGroundMissile Projectile: Missile TrailImage: smokey HellfireAG: Inherits: ^AntiGroundMissile ReloadDelay: 34 MinRange: 1c256 Burst: 2 BurstDelays: 10 Projectile: Missile Speed: 256 HorizontalRateOfTurn: 40 RangeLimit: 8c512 Warhead@1Dam: SpreadDamage Damage: 6000 Versus: None: 30 Wood: 90 Light: 90 Concrete: 100 HellfireAA: Inherits: ^AntiAirMissile ReloadDelay: 30 MinRange: 1c256 Range: 4c0 Burst: 2 BurstDelays: 10 Projectile: Missile Speed: 492 Inaccuracy: 128 HorizontalRateOfTurn: 100 RangeLimit: 7c0 CloseEnough: 0c600 Warhead@1Dam: SpreadDamage Damage: 3000 Warhead@3Eff: CreateEffect Explosions: med_explosion_air MammothTusk: Inherits: ^AntiGroundMissile ReloadDelay: 60 Range: 6c512 Burst: 2 ValidTargets: AirborneActor, Infantry Projectile: Missile Speed: 341 HorizontalRateOfTurn: 60 RangeLimit: 9c614 Warhead@1Dam: SpreadDamage ValidTargets: AirborneActor, Infantry Spread: 256 Damage: 5000 Versus: None: 100 Light: 60 Heavy: 24 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect ImpactSounds: kaboom12.aud ValidTargets: Ground, GroundActor, Trees Warhead@5EffAir: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud ValidTargets: Air, AirborneActor Nike: Inherits: ^AntiAirMissile ReloadDelay: 15 Range: 7c512 Report: missile1.aud Projectile: Missile Arm: 3 Inaccuracy: 0 Image: MISSILE HorizontalRateOfTurn: 100 RangeLimit: 11c0 Speed: 341 Warhead@1Dam: SpreadDamage Damage: 4500 Warhead@3Eff: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud RedEye: Inherits: Nike ReloadDelay: 50 Projectile: Missile Inaccuracy: 0 HorizontalRateOfTurn: 80 Speed: 298 RangeLimit: 9c0 Warhead@1Dam: SpreadDamage Damage: 2400 Stinger: Inherits: ^AntiGroundMissile ReloadDelay: 60 Range: 7c512 Burst: 2 BurstDelays: 0 InvalidTargets: Underwater Projectile: Missile Arm: 3 Inaccuracy: 0 HorizontalRateOfTurn: 80 RangeLimit: 9c512 Speed: 170 CloseEnough: 149 Warhead@1Dam: SpreadDamage Damage: 2500 Versus: None: 36 Wood: 88 Light: 66 Heavy: 120 Concrete: 60 StingerAA: Inherits: Stinger ValidTargets: AirborneActor Projectile: Missile Speed: 255 CloseEnough: 298 Warhead@1Dam: SpreadDamage ValidTargets: AirborneActor Damage: 1650 Versus: Light: 100 Warhead@3Eff: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud APTusk: Inherits: ^AntiGroundMissile ReloadDelay: 60 Range: 6c0 Burst: 2 BurstDelays: 0 Projectile: Missile Speed: 298 TrailImage: smokey HorizontalRateOfTurn: 40 RangeLimit: 7c204 APTusk.stnk: Inherits: APTusk ReloadDelay: 100 Burst: 1 TorpTube: ReloadDelay: 100 Range: 9c0 Report: torpedo1.aud ValidTargets: Water, WaterActor, Underwater, Bridge Burst: 2 BurstDelays: 15 Projectile: Missile Image: torpedo Arm: 3 Speed: 85 TrailImage: bubbles HorizontalRateOfTurn: 4 RangeLimit: 10c819 BoundToTerrainType: Water Palette: shadow MaximumLaunchAngle: 0 CruiseAltitude: 0 Warhead@1Dam: SpreadDamage Spread: 426 Damage: 18000 ValidTargets: WaterActor, Underwater, Bridge Versus: Wood: 75 Light: 75 Heavy: 100 Concrete: 500 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@3Eff: CreateEffect Explosions: artillery_explosion ImpactSounds: kaboom15.aud ValidTargets: Ground, WaterActor, Underwater, GroundActor, Bridge Warhead@4EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidTargets: Water InvalidTargets: Bridge ^SubMissileDefault: Inherits: ^AntiGroundMissile ReloadDelay: 300 Range: 8c0 Burst: 2 Projectile: Missile Speed: 234 Inaccuracy: 0c614 HorizontalRateOfTurn: 60 RangeLimit: 9c0 Image: MISSILE TrailImage: smokey ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 426 Damage: 2500 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 80 Wood: 50 Light: 48 Heavy: 30 Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: artillery_explosion ImpactSounds: kaboom15.aud Warhead@4EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud SubMissile: Inherits: ^SubMissileDefault Range: 20c0 TargetActorCenter: true -Projectile: Projectile: Bullet Speed: 215 Blockable: false LaunchAngle: 120 Inaccuracy: 0c614 Image: MISSILE Shadow: True TrailImage: smokey ContrailLength: 30 SubMissileAA: Inherits: ^SubMissileDefault ValidTargets: AirborneActor Warhead@1Dam: SpreadDamage ValidTargets: AirborneActor Damage: 450 Versus: Light: 100 SCUD: Inherits: ^AntiGroundMissile ReloadDelay: 215 Range: 10c0 MinRange: 4c0 Report: missile1.aud -Projectile: Projectile: Bullet Speed: 170 Blockable: false TrailImage: smokey TrailDelay: 5 Inaccuracy: 213 Image: V2 Shadow: True LaunchAngle: 62 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 4500 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: GroundActor, WaterActor, Trees Versus: None: 90 Wood: 75 Tree: 75 Light: 70 Heavy: 40 Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary Warhead@3Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud Warhead@4EffWater: CreateEffect Explosions: large_splash