^FireWeapon: ValidTargets: Ground, Water, GroundActor, WaterActor, Trees ReloadDelay: 70 Range: 5c0 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 15000 ValidTargets: GroundActor, WaterActor, Trees Versus: None: 90 Wood: 50 Tree: 50 Light: 60 Heavy: 25 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Smu: LeaveSmudge SmudgeType: Scorch InvalidTargets: Structure, Wall Warhead@3Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud ImpactActors: false FireballLauncher: Inherits: ^FireWeapon Burst: 2 BurstDelays: 20 Projectile: Bullet Speed: 250 TrailImage: fb2 Image: FB1 Warhead@1Dam: SpreadDamage Versus: Light: 50 Flamer: Inherits: ^FireWeapon ReloadDelay: 50 Burst: 15 BurstDelays: 1 Projectile: Bullet Speed: 170 TrailImage: fb4 Image: fb3 LaunchAngle: 62 Inaccuracy: 853 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 1000 Versus: None: 70 Wood: 80 Tree: 80 Light: 40 Heavy: 20 Concrete: 10 Warhead@2Smu: LeaveSmudge Chance: 15 Warhead@3Eff: CreateEffect Explosions: small_napalm Napalm: Inherits: ^FireWeapon ReloadDelay: 20 Range: 4c512 Projectile: Bullet Image: BOMBLET Speed: 85 Blockable: false Warhead@1Dam: SpreadDamage Spread: 170 Damage: 10000 Versus: Wood: 100 Concrete: 50 ^TeslaWeapon: ReloadDelay: 3 Range: 7c0 Report: tesla1.aud Projectile: TeslaZap ValidTargets: Ground, Water, GroundActor, WaterActor Warhead@1Dam: SpreadDamage Spread: 42 Damage: 10000 ValidTargets: GroundActor, WaterActor Versus: None: 1000 DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath TeslaZap: Inherits: ^TeslaWeapon Warhead@1Dam: SpreadDamage Versus: Wood: 60 PortaTesla: Inherits: ^TeslaWeapon ReloadDelay: 70 Range: 6c0 Warhead@1Dam: SpreadDamage Damage: 4500 Versus: Wood: 73 Heavy: 60 TTankZap: Inherits: ^TeslaWeapon ReloadDelay: 120 Range: 7c0 DogJaw: ValidTargets: Infantry ReloadDelay: 10 Range: 3c0 Report: dogg5p.aud TargetActorCenter: true Projectile: InstantHit Warhead@1Dam: TargetDamage Damage: 100000 ValidTargets: Infantry InvalidTargets: Ant DamageTypes: DefaultDeath Heal: ReloadDelay: 80 Range: 4c0 Report: heal2.aud ValidTargets: Heal Projectile: Bullet Speed: 1c682 Warhead@1Eff: FlashTargetsInRadius Radius: 1065 ValidRelationships: Ally ValidTargets: Heal Warhead@2Dam: SpreadDamage Spread: 213 Damage: -5000 ValidRelationships: Ally ValidTargets: Heal DebugOverlayColor: 00FF00 Repair: Inherits: Heal Report: fixit1.aud ValidTargets: Repair Warhead@1Eff: FlashTargetsInRadius ValidTargets: Repair Warhead@2Dam: SpreadDamage Damage: -2000 ValidTargets: Repair Demolish: ValidTargets: GroundActor, WaterActor Warhead@1Dam: SpreadDamage DamageTypes: DefaultDeath ValidTargets: GroundActor, WaterActor Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: kaboom25.aud Claw: ReloadDelay: 30 Range: 1c512 ValidTargets: Ground, Water, GroundActor, WaterActor Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 3000 ValidTargets: GroundActor, WaterActor Versus: None: 97 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Mandible: Inherits: Claw ReloadDelay: 10 Burst: 2 BurstDelays: 14 StartBurstReport: antbite.aud Warhead@1Dam: SpreadDamage Damage: 6000 Versus: None: 90 DamageTypes: Prone50Percent, TriggerProne, BulletDeath MandibleHeavy: Inherits: Claw ReloadDelay: 15 Burst: 2 BurstDelays: 20 StartBurstReport: antbite.aud Warhead@1Dam: SpreadDamage Damage: 10000 Versus: None: 100 Light: 90 Heavy: 35 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, BulletDeath AntFireball: Inherits: FireballLauncher Report: antbite.aud ReloadDelay: 50 Burst: 2 BurstDelays: 20 Range: 4c0 Projectile: Bullet Speed: 200 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 4000 Versus: None: 80 Wood: 85 Light: 45 Heavy: 20 Concrete: 15 DemoTruckTargeting: ValidTargets: DetonateAttack Range: 2c0 Projectile: InstantHit Warhead@1Dam: TargetDamage ValidTargets: DetonateAttack MADTankThump: ValidTargets: GroundActor, WaterActor InvalidTargets: MADTank, Infantry Warhead@1Dam: HealthPercentageDamage Spread: 7c0 Damage: 1 ValidTargets: GroundActor, WaterActor InvalidTargets: MADTank, Infantry Warhead@Shake: ShakeScreen Duration: 10 Intensity: 3 Multiplier: 1,0 MADTankDetonate: ValidTargets: GroundActor, WaterActor InvalidTargets: MADTank, Infantry Warhead@1Dam: HealthPercentageDamage Spread: 7c0 Damage: 19 ValidTargets: GroundActor, WaterActor InvalidTargets: MADTank, Infantry Warhead@2Smu: LeaveSmudge SmudgeType: Crater Size: 7,6 Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: mineblo1.aud ImpactActors: false