WEEDGUY: Inherits: ^Soldier Valued: Cost: 300 Tooltip: Name: actor-weedguy-name Voiced: VoiceSet: Weed Mobile: Speed: 42 Health: HP: 13000 Crushable: CrushSound: squishy2.aud Armament: Weapon: FireballLauncher LocalOffset: 317,0,453 TakeCover: ProneOffset: 128,0,-320 AttackFrontal: Voice: Attack FacingTolerance: 0 -SpawnActorOnDeath@FLAMEGUY: WithDeathAnimation@fire: DeathSequence: die- DeathTypes: FireDeath: burning UMAGON: Inherits: ^Soldier Inherits@2: ^HealsOnTiberium Inherits@EXPERIENCE: ^GainsExperience Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 400 Tooltip: Name: actor-umagon-name Voiced: VoiceSet: Umagon Mobile: Speed: 71 Health: HP: 15000 Passenger: RevealsShroud: Range: 7c0 Armament: Weapon: Sniper AttackFrontal: Voice: Attack FacingTolerance: 0 WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack ProducibleWithLevel: Prerequisites: barracks.upgraded CHAMSPY: Inherits: ^Soldier Valued: Cost: 700 DisguiseTooltip: Name: actor-chamspy-disguisetooltip-name Voiced: VoiceSet: Spy Health: HP: 12000 Mobile: Speed: 85 RevealsShroud: Range: 9c0 Passenger: Disguise: DisguisedCondition: disguise WithDecoration@disguise: RequiresCondition: disguise Position: TopRight Margin: 6, 10 Image: pips Sequence: pip-disguise Palette: pips Infiltrates: Types: SpyInfiltrate Notification: BuildingInfiltrated TextNotification: notification-building-infiltrated -WithSplitAttackPaletteInfantryBody: WithDisguisingInfantryBody: IdleSequences: idle1, idle2 MUTANT: Inherits: ^Soldier Inherits@2: ^HealsOnTiberium Inherits@EXPERIENCE: ^GainsExperience Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 100 Tooltip: Name: actor-mutant-name Voiced: VoiceSet: Mutant Health: HP: 5000 Mobile: Speed: 56 RevealsShroud: Range: 4c0 Armament: Weapon: Vulcan AttackFrontal: Voice: Attack FacingTolerance: 0 WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack ProducibleWithLevel: Prerequisites: barracks.upgraded MWMN: Inherits: ^Soldier Inherits@2: ^HealsOnTiberium Inherits@EXPERIENCE: ^GainsExperience Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 100 Tooltip: Name: actor-mwmn-name Voiced: VoiceSet: CivilianFemale Health: HP: 5000 Mobile: Speed: 56 RevealsShroud: Range: 4c0 Armament: Weapon: Vulcan AttackFrontal: Voice: Attack FacingTolerance: 0 WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack ProducibleWithLevel: Prerequisites: barracks.upgraded MUTANT3: Inherits: ^Soldier Inherits@2: ^HealsOnTiberium Inherits@EXPERIENCE: ^GainsExperience Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 100 Tooltip: Name: actor-mutant3-name Voiced: VoiceSet: Mutant Health: HP: 5000 Mobile: Speed: 56 RevealsShroud: Range: 4c0 Armament: Weapon: Vulcan AttackFrontal: Voice: Attack FacingTolerance: 0 WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack Palette: player-nobright IsPlayerPalette: true SplitAttackPalette: bright ProducibleWithLevel: Prerequisites: barracks.upgraded TRATOS: Inherits: ^Soldier Inherits@2: ^HealsOnTiberium Valued: Cost: 100 Tooltip: Name: actor-tratos-name Voiced: VoiceSet: Tratos Health: HP: 20000 Mobile: Speed: 71 RevealsShroud: Range: 4c0 OXANNA: Inherits: ^Soldier Valued: Cost: 100 Tooltip: Name: actor-oxanna-name Voiced: VoiceSet: Oxanna Health: HP: 5000 Mobile: Speed: 56 RevealsShroud: Range: 4c0 WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack SLAV: Inherits: ^Soldier Valued: Cost: 100 Tooltip: Name: actor-slav-name Voiced: VoiceSet: Slavick Health: HP: 30000 Mobile: Speed: 56 RevealsShroud: Range: 4c0 WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack CIV1: Inherits: ^CivilianInfantry Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack Palette: player-nomuzzle IsPlayerPalette: true SplitAttackPalette: muzzle Armament: Weapon: Pistola AttackFrontal: Voice: Attack FacingTolerance: 0 Voiced: VoiceSet: Civilian1 CIV2: Inherits: ^CivilianInfantry Voiced: VoiceSet: Civilian2 CIV3: Inherits: ^CivilianInfantry Voiced: VoiceSet: Civilian3 CTECH: Inherits: CIV3 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove RenderSprites: Image: civ3 WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack Palette: player-nomuzzle IsPlayerPalette: true SplitAttackPalette: muzzle Armament: Weapon: Pistola AttackFrontal: Voice: Attack FacingTolerance: 0 Voiced: VoiceSet: CivilianTechnician