ABAN01: Inherits: ^CivBuilding Inherits@SHAPE: ^2x6Shape Tooltip: Name: actor-aban01-name Building: Footprint: xx xx xx xx xx XX Dimensions: 2, 6 Armor: Type: wood Health: HP: 60000 MapEditorData: ExcludeTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 ABAN02: Inherits: ^CivBuilding Inherits@SHAPE: ^5x3Shape Tooltip: Name: actor-aban02-name Building: Footprint: xxxxx xxxxx XXXxX Dimensions: 5, 3 Armor: Type: heavy Health: HP: 60000 MapEditorData: ExcludeTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 48 ABAN03: Inherits: ^CivBuilding Inherits@SHAPE: ^2x5Shape Tooltip: Name: actor-aban03-name Building: Footprint: xx xx xx xx XX Dimensions: 2, 5 Armor: Type: wood Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 48 ABAN04: Inherits: ^CivBuilding Inherits@SHAPE: ^4x2Shape Tooltip: Name: actor-aban04-name Building: Footprint: xxxX xxxX Dimensions: 4, 2 Armor: Type: heavy Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 4, 7 FireProjectilesOnDeath@LARGE: Pieces: 2, 3 ABAN05: Inherits: ^CivBuilding Inherits@SHAPE: ^3x2Shape HitShape: Type: Rectangle TopLeft: -1536, -1024 BottomRight: 768, 1024 Tooltip: Name: actor-aban05-name Building: Footprint: xxX xxX Dimensions: 3, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN06: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-aban06-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN07: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-aban07-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 35000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN08: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-aban08-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN09: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-aban09-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 35000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN10: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-aban10-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN11: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-aban11-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN12: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-aban12-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN13: Inherits: ^CivBuilding Tooltip: Name: actor-aban13-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN14: Inherits: ^CivBuilding Tooltip: Name: actor-aban14-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 30000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN15: Inherits: ^CivBuilding Tooltip: Name: actor-aban15-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN16: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-aban16-name Building: Footprint: xx xX Dimensions: 2, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN17: Inherits: ^CivBuilding Tooltip: Name: actor-aban17-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN18: Inherits: ^CivBuilding Tooltip: Name: actor-aban18-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE AMMOCRAT: Inherits: ^CivBuilding Tooltip: Name: actor-ammocrat-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: none Health: HP: 1 RenderSprites: Palette: player BBOARD01: Inherits: ^CivBillboard Tooltip: Name: actor-bboard01-name BBOARD02: Inherits: ^CivBillboard Tooltip: Name: actor-bboard02-name BBOARD03: Inherits: ^CivBillboard Tooltip: Name: actor-bboard03-name BBOARD04: Inherits: ^CivBillboard Tooltip: Name: actor-bboard04-name BBOARD05: Inherits: ^CivBillboard Tooltip: Name: actor-bboard05-name BBOARD06: Inherits: ^CivBillboard Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,-192,0, 128,192,0 Tooltip: Name: actor-bboard06-name Building: Footprint: x x Dimensions: 1, 2 BBOARD07: Inherits: ^CivBillboard Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,-192,0, 128,192,0 Tooltip: Name: actor-bboard07-name Building: Footprint: x x Dimensions: 1, 2 BBOARD08: Inherits: ^CivBillboard Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,-192,0, 128,192,0 Tooltip: Name: actor-bboard08-name Building: Footprint: x x Dimensions: 1, 2 BBOARD09: Inherits: ^CivBillboard Tooltip: Name: actor-bboard09-name BBOARD10: Inherits: ^CivBillboard Tooltip: Name: actor-bboard10-name BBOARD11: Inherits: ^CivBillboard Tooltip: Name: actor-bboard11-name BBOARD12: Inherits: ^CivBillboard Tooltip: Name: actor-bboard12-name BBOARD13: Inherits: ^CivBillboard Tooltip: Name: actor-bboard13-name BBOARD14: Inherits: ^CivBillboard Inherits@shape: ^2x1Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,192,0, 128,-192,0 Tooltip: Name: actor-bboard14-name Building: Footprint: xx Dimensions: 2, 1 BBOARD15: Inherits: ^CivBillboard Inherits@shape: ^2x1Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,192,0, 128,-192,0 Tooltip: Name: actor-bboard15-name Building: Footprint: xx Dimensions: 2, 1 BBOARD16: Inherits: ^CivBillboard Inherits@shape: ^2x1Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,192,0, 128,-192,0 Tooltip: Name: actor-bboard16-name Building: Footprint: xx Dimensions: 2, 1 CA0001: Inherits: ^CivBuilding Inherits@shape: ^3x3Shape Tooltip: Name: actor-ca0001-name Building: Footprint: xxX xxX XXX Dimensions: 3, 3 Armor: Type: heavy Health: HP: 40000 FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 CA0002: Inherits: ^CivBuilding Inherits@shape: ^3x3Shape Tooltip: Name: actor-ca0002-name Building: Footprint: xxX xxx Xxx Dimensions: 3, 3 Armor: Type: heavy Health: HP: 40000 FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 CA0003: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-ca0003-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: light Health: HP: 30000 CA0004: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-ca0004-name Building: Footprint: xx xX Dimensions: 2, 2 Armor: Type: light Health: HP: 30000 CA0005: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: actor-ca0005-name Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 30000 CA0006: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: actor-ca0006-name Building: Footprint: x x Dimensions: 1, 2 Armor: Type: heavy Health: HP: 30000 CA0007: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: actor-ca0007-name Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 40000 CA0008: Inherits: ^CivBuilding Inherits@shape: ^2x3Shape Tooltip: Name: actor-ca0008-name Building: Footprint: xX xX xx Dimensions: 2, 3 Armor: Type: heavy Health: HP: 40000 CA0009: Inherits: ^CivBuilding Inherits@shape: ^2x3Shape Tooltip: Name: actor-ca0009-name Building: Footprint: xX xx xX Dimensions: 2, 3 Armor: Type: heavy Health: HP: 40000 CA0010: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-ca0010-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 30000 CA0011: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: actor-ca0011-name Building: Footprint: x x Dimensions: 1, 2 Armor: Type: heavy Health: HP: 20000 CA0012: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: actor-ca0012-name Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 10000 IsometricSelectable: Height: 36 CA0013: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Tooltip: Name: actor-ca0013-name Building: Footprint: xx Dimensions: 2, 1 Armor: Type: heavy Health: HP: 30000 IsometricSelectable: Height: 48 CA0014: Inherits: ^CivBuilding Tooltip: Name: actor-ca0014-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 30000 IsometricSelectable: Height: 48 CA0015: Inherits: ^CivBuilding Tooltip: Name: actor-ca0015-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: light Health: HP: 30000 CA0016: Inherits: ^CivBuilding Tooltip: Name: actor-ca0016-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: light Health: HP: 30000 IsometricSelectable: Height: 48 CA0017: Inherits: ^CivBuilding Tooltip: Name: actor-ca0017-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 30000 IsometricSelectable: Height: 48 CA0018: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -512,-512,0 Tooltip: Name: actor-ca0018-name Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 20000 IsometricSelectable: Height: 48 CA0019: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -512,-512,0 Tooltip: Name: actor-ca0019-name Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 20000 IsometricSelectable: Height: 48 CA0020: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 512,512,0 Tooltip: Name: actor-ca0020-name Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 20000 IsometricSelectable: Height: 48 CA0021: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 512,512,0 Tooltip: Name: actor-ca0021-name Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 20000 IsometricSelectable: Height: 48 CAARAY: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-caaray-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: concrete Health: HP: 40000 RenderSprites: Palette: player WithIdleOverlay@SATELLITE: Sequence: idle-satellite WithIdleOverlay@RADAR: Sequence: idle-radar WithIdleOverlay@SCANNER: Sequence: idle-scanner WithIdleOverlay@LIGHT-bright: Sequence: idle-light-bright Palette: bright FireProjectilesOnDeath@SMALL: Pieces: 5, 7 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 CAARMR: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: actor-caarmr-name Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: concrete Health: HP: 80000 RenderSprites: Palette: player ProvidesPrerequisite: Prerequisite: barracks.upgraded CaptureManager: Capturable: Types: building FireProjectilesOnDeath@SMALL: Pieces: 6, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 4 CACRSH01: Inherits: ^Decoration Tooltip: Name: actor-cacrsh01-name CACRSH02: Inherits: CACRSH01 CACRSH03: Inherits: CACRSH01 CACRSH04: Inherits: CACRSH01 CACRSH05: Inherits: CACRSH01 CAHOSP: Inherits: ^BasicBuilding Inherits@shape: ^3x4Shape Tooltip: Name: actor-cahosp.name TooltipDescription@ally: Description: actor-cahosp.captured-desc ValidRelationships: Ally TooltipDescription@other: Description: actor-cahosp.capturable-desc ValidRelationships: Neutral, Enemy Building: Footprint: XxX xxx xxx xxx Dimensions: 3, 4 Armor: Type: concrete Health: HP: 80000 RenderSprites: Palette: player CaptureManager: Capturable: Types: building CaptureNotification: TextNotification: notification-building-captured ProvidesPrerequisite@BuildingName: FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 MapEditorData: Categories: Civilian building IsometricSelectable: Height: 48 CAPYR01: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-capyr01-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: concrete Health: HP: 40000 MapEditorData: ExcludeTilesets: SNOW IsometricSelectable: Height: 48 CAPYR02: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: actor-capyr02-name Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: concrete Health: HP: 40000 MapEditorData: ExcludeTilesets: SNOW FireProjectilesOnDeath@SMALL: Pieces: 6, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 96 CAPYR03: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: actor-capyr03-name Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: concrete Health: HP: 40000 MapEditorData: ExcludeTilesets: SNOW FireProjectilesOnDeath@SMALL: Pieces: 6, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 96 CITY01: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: actor-city01-name Building: Footprint: xxxX XxxX Dimensions: 4, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 CITY02: Inherits: ^CivBuilding Inherits@shape: ^2x3Shape Tooltip: Name: actor-city02-name Building: Footprint: xx xx xx Dimensions: 2, 3 Armor: Type: heavy Health: HP: 70000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 CITY03: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: Name: actor-city03-name Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: heavy Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 48 CITY04: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: Name: actor-city04-name Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: heavy Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 CITY05: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: Name: actor-city05-name Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: heavy Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 96 CITY06: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: actor-city06-name Building: Footprint: xxxx XxxX Dimensions: 4, 2 Armor: Type: concrete Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 7, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 72 CITY07: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: actor-city07-name Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 7, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 60 CITY08: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-city08-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 30000 MapEditorData: RequireTilesets: TEMPERATE CITY09: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-city09-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 48 CITY10: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-city10-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 30000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 48 CITY11: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-city11-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 96 CITY12: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-city12-name Building: Footprint: xX xx Dimensions: 2, 2 Armor: Type: concrete Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 96 CITY13: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-city13-name Building: Footprint: xX Xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 96 CITY14: Inherits: ^CivBuilding Tooltip: Name: actor-city14-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 96 CITY15: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: actor-city15-name Building: Footprint: xxxX xxxX Dimensions: 4, 2 Armor: Type: heavy Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 7, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 4 CITY16: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: actor-city16-name Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 7, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 72 CITY17: Inherits: ^CivBuilding Inherits@shape: ^4x3Shape Tooltip: Name: actor-city17-name Building: Footprint: XxxX xxxx xxxX Dimensions: 4, 3 Armor: Type: wood Health: HP: 30000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 7, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 108 CITY18: Inherits: ^CivBuilding Inherits@shape: ^3x5Shape Tooltip: Name: actor-city18-name Building: Footprint: xxx xxx xxx xxx xxX Dimensions: 3, 5 Armor: Type: concrete Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 8, 12 FireProjectilesOnDeath@LARGE: Pieces: 5, 7 IsometricSelectable: Height: 72 CITY19: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-city19-name Building: Footprint: xx xX Dimensions: 2, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE CITY20: Inherits: ^CivBuilding Tooltip: Name: actor-city20-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 25000 MapEditorData: RequireTilesets: TEMPERATE CITY21: Inherits: ^CivBuilding Tooltip: Name: actor-city21-name Building: Footprint: x Dimensions: 1, 1 Armor: Type: none Health: HP: 10000 MapEditorData: RequireTilesets: TEMPERATE CITY22: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: actor-city22-name Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: none Health: HP: 10000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 72 CTDAM: Inherits: ^CivBuilding Inherits@shape: ^2x5Shape Tooltip: Name: actor-ctdam-name Building: Footprint: xx xx xx xx xx Dimensions: 2, 5 Power: Amount: 200 PowerTooltip: Armor: Type: heavy Health: HP: 100000 ProvidesPrerequisite: Prerequisite: anypower MapEditorData: ExcludeTilesets: SNOW WithIdleOverlay@LIGHT-BRIGHT: Sequence: idle-lights-bright Palette: bright WithIdleOverlay@WATER-A: Sequence: idle-water-a WithIdleOverlay@WATER-B: Sequence: idle-water-b FireProjectilesOnDeath@SMALL: Pieces: 5, 9 FireProjectilesOnDeath@LARGE: Pieces: 2, 4 CTVEGA: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: actor-ctvega-name Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: none Health: HP: 10000 MapEditorData: ExcludeTilesets: SNOW FireProjectilesOnDeath@SMALL: Pieces: 7, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 72 GAKODK: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape HitShape: TargetableOffsets: 0,0,0, -512,512,0, -950,1024,0 Tooltip: Name: actor-gakodk-name Building: Footprint: xxXX xxXX Dimensions: 4, 2 Armor: Type: heavy Health: HP: 150000 RenderSprites: Palette: player WithIdleOverlay@LARGELIGHTS: Sequence: large-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@LIGHT-BRIGHT: Sequence: large-lights-bright Palette: bright WithIdleOverlay@SMALLLIGHT: Sequence: small-light Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@SMALLLIGHT-BRIGHT: Sequence: small-light-bright Palette: bright WithIdleOverlay@SMALLLIGHTS: Sequence: small-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@SMALLLIGHTS-BRIGHT: Sequence: small-lights-bright Palette: bright GAOLDCC1: Inherits: ^OldBase Tooltip: Name: actor-gaoldcc1-name GAOLDCC2: Inherits: ^OldBase Tooltip: Name: actor-gaoldcc2-name Building: Footprint: xx xX IsometricSelectable: Height: 36 GAOLDCC3: Inherits: ^OldBase Tooltip: Name: actor-gaoldcc3-name IsometricSelectable: Height: 36 GAOLDCC4: Inherits: ^OldBase Tooltip: Name: actor-gaoldcc4-name IsometricSelectable: Height: 36 GAOLDCC5: Inherits: ^OldBase Tooltip: Name: actor-gaoldcc5-name GAOLDCC6: Inherits: ^OldBase Tooltip: Name: actor-gaoldcc6-name Building: Footprint: xX Xx GASAND: Inherits: ^Wall Buildable: Queue: Support BuildPaletteOrder: 1000 Prerequisites: ~disabled Description: actor-gasand.description SoundOnDamageTransition: DamagedSounds: sandbag1.aud DestroyedSounds: sandbag1.aud Valued: Cost: 25 Tooltip: Name: actor-gasand.name Health: HP: 25000 Armor: Type: Light LineBuild: NodeTypes: sandbags LineBuildNode: Types: sandbags WithWallSpriteBody: Type: sandbags -BlocksProjectiles: GASPOT: Inherits: ^Building Valued: Cost: 300 Tooltip: Name: actor-gaspot-name Building: Footprint: x Dimensions: 1, 1 Power: Amount: -10 Armor: Type: wood Health: HP: 40000 RevealsShroud: Range: 6c0 MaxHeightDelta: 3 WithIdleOverlay@LIGHTS-BRIGHT: Sequence: idle-lights-bright Palette: bright MapEditorData: Categories: Civilian building IsometricSelectable: Height: 72 GALITE: Inherits: ^Building Valued: Cost: 200 Tooltip: Name: actor-galite-name RenderSprites: Image: galite Palette: terraindecoration -WithMakeAnimation: -WithDeathAnimation: Sellable: RequiresCondition: !being-demolished Health: HP: 60000 Armor: Type: Wood RevealsShroud: Range: 2c0 MaxHeightDelta: 3 Power: Amount: 0 TerrainLightSource: Range: 19c544 Intensity: 0.2 RedTint: 0.05 GreenTint: 0.05 BlueTint: 0.01 -Cloak@EXTERNALCLOAK: -ExternalCondition@CLOAKGENERATOR: -ExternalCondition@CRATE-CLOAK: MapEditorData: Categories: Civilian building Capturable: -RequiresCondition: INGALITE: Interactable: EditorOnlyTooltip: Name: actor-ingalite-name Immobile: OccupiesSpace: false RenderSpritesEditorOnly: Image: galite Palette: terrainalpha WithSpriteBody: BodyOrientation: QuantizedFacings: 1 MapEditorData: Categories: System RequiresSpecificOwners: ValidOwnerNames: Neutral TerrainLightSource: Range: 19c544 Intensity: 0.2 RedTint: 0.05 GreenTint: 0.05 BlueTint: 0.01 NEGLAMP: Inherits: INGALITE EditorOnlyTooltip: Name: actor-neglamp-name TerrainLightSource: Range: 13c688 Intensity: -0.15 RedTint: 0.03 GreenTint: 0.04 BlueTint: 0.04 REDLAMP: Inherits: GALITE Tooltip: Name: actor-redlamp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 RedTint: 1.5 GreenTint: 0.01 BlueTint: 0.01 NEGRED: Inherits: GALITE Tooltip: Name: actor-negred-name TerrainLightSource: Range: 15c640 Intensity: -0.05 RedTint: -1.5 GreenTint: 0.01 BlueTint: 0.01 GRENLAMP: Inherits: GALITE Tooltip: Name: actor-grenlamp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 RedTint: 0.01 GreenTint: 1.5 BlueTint: 0.01 BLUELAMP: Inherits: GALITE Tooltip: Name: actor-bluelamp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 RedTint: 0.01 GreenTint: 0.01 BlueTint: 0.7 YELWLAMP: Inherits: GALITE Tooltip: Name: actor-yelwlamp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 RedTint: 1.5 GreenTint: 1.5 BlueTint: 0.01 INYELWLAMP: Inherits: INGALITE EditorOnlyTooltip: Name: actor-inyelwlamp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 RedTint: 1.5 GreenTint: 1.5 BlueTint: 0.01 PURPLAMP: Inherits: GALITE Tooltip: Name: actor-purplamp-name TerrainLightSource: Range: 11c736 Intensity: 0.01 RedTint: 2.0 GreenTint: 0.01 BlueTint: 2.0 INPURPLAMP: Inherits: INGALITE EditorOnlyTooltip: Name: actor-inpurplamp-name TerrainLightSource: Range: 11c736 Intensity: 0.01 RedTint: 2.0 GreenTint: 0.01 BlueTint: 2.0 INORANLAMP: Inherits: INGALITE EditorOnlyTooltip: Name: actor-inoranlamp-name TerrainLightSource: Range: 11c736 Intensity: 0.01 RedTint: 2.0 GreenTint: 1.4 BlueTint: 0.3 INGRNLMP: Inherits: INGALITE EditorOnlyTooltip: Name: actor-ingrnlmp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 RedTint: 0.01 GreenTint: 1.5 BlueTint: 0.01 INREDLMP: Inherits: INGALITE EditorOnlyTooltip: Name: actor-inredlmp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 RedTint: 1.5 GreenTint: 0.01 BlueTint: 0.01 INBLULMP: Inherits: INGALITE EditorOnlyTooltip: Name: actor-inblulmp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 RedTint: 0.01 GreenTint: 0.01 BlueTint: 0.7 TSTLAMP: Inherits: GALITE -TerrainLightSource: WithIdleOverlay@LIGHTING: Sequence: lighting Palette: alpha GAICBM: Inherits: ^Building Valued: Cost: 800 Tooltip: Name: actor-gaicbm-name -GivesBuildableArea: Health: HP: 40000 Armor: Type: Wood RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Transforms: IntoActor: icbm Offset: 1,1 Facing: 384 TransformSounds: place2.aud NoTransformSounds: -WithDeathAnimation: MapEditorData: Categories: Vehicle IsometricSelectable: Height: 48 NAMNTK: Inherits: ^CivBuilding Inherits@shape: ^1x3Shape Tooltip: Name: actor-namntk-name Building: Footprint: x x x Dimensions: 1, 3 Armor: Type: heavy Health: HP: 150000 RenderSprites: Palette: player WithIdleOverlay@LIGHTS: Sequence: idle-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@LIGHT-BRIGHT: Sequence: idle-lights-bright Palette: bright IsometricSelectable: Height: 36 NTPYRA: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: actor-ntpyra-name Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Power: Amount: -40 Armor: Type: heavy Health: HP: 150000 RenderSprites: Palette: player WithIdleOverlay@LIGHTS: Sequence: idle-lights FireProjectilesOnDeath@SMALL: Pieces: 7, 9 FireProjectilesOnDeath@LARGE: Pieces: 3, 5 IsometricSelectable: Height: 72 UFO: Inherits: ^CivBuilding Inherits@shape: ^6x4Shape Building: Dimensions: 6, 4 Footprint: xxxxxx xxxxxx xxxxxx xxxxxx RenderSprites: Palette: terraindecoration Tooltip: Name: actor-ufo-name Health: HP: 100000 Armor: Type: Heavy MapEditorData: RequireTilesets: TEMPERATE FireProjectilesOnDeath@SMALL: Pieces: 9, 12 FireProjectilesOnDeath@LARGE: Pieces: 6, 8 IsometricSelectable: Height: 144