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OpenRA/OpenRA.Game/PlayerProfile.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

59 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA
{
public class PlayerProfile
{
public readonly string Fingerprint;
public readonly string PublicKey;
public readonly bool KeyRevoked;
public readonly int ProfileID;
public readonly string ProfileName;
public readonly string ProfileRank = "Registered Player";
[FieldLoader.LoadUsing(nameof(LoadBadges))]
public readonly List<PlayerBadge> Badges;
static object LoadBadges(MiniYaml yaml)
{
var badges = new List<PlayerBadge>();
var badgesNode = yaml.NodeWithKeyOrDefault("Badges");
if (badgesNode != null)
{
var playerDatabase = Game.ModData.GetOrCreate<PlayerDatabase>();
foreach (var badgeNode in badgesNode.Value.Nodes)
{
Game.RunAfterTick(() =>
{
// Discard badge on error
try
{
var badge = playerDatabase.LoadBadge(badgeNode.Value);
if (badge != null)
badges.Add(badge);
}
catch { }
});
}
}
return badges;
}
}
public record PlayerBadge(string Label, string Icon, string Icon2x, string Icon3x);
}