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OpenRA/OpenRA.Game/Support/MersenneTwister.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

155 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Support
{
// Quick & dirty Mersenne Twister [MT19937] implementation
public class MersenneTwister
{
readonly uint[] mt = new uint[624];
int index = 0;
public int Last;
public int TotalCount = 0;
public MersenneTwister()
: this(Environment.TickCount) { }
public MersenneTwister(int seed)
{
mt[0] = (uint)seed;
for (var i = 1u; i < mt.Length; i++)
mt[i] = 1812433253u * (mt[i - 1] ^ (mt[i - 1] >> 30)) + i;
}
/// <summary>
/// Produces a random unsigned 32-bit integer.
/// </summary>
public uint NextUint()
{
if (index == 0) Generate();
var y = mt[index];
y ^= y >> 11;
y ^= (y << 7) & 2636928640;
y ^= (y << 15) & 4022730752;
y ^= y >> 18;
index = (index + 1) % 624;
TotalCount++;
Last = (int)(y % int.MaxValue);
return y;
}
/// <summary>
/// Produces a random unsigned 64-bit integer.
/// </summary>
public ulong NextUlong()
{
return (ulong)NextUint() << 32 | NextUint();
}
/// <summary>
/// Produces signed integers between -0x7fffffff and 0x7fffffff inclusive.
/// 0 is twice as likely as any other number.
/// </summary>
public int Next()
{
NextUint();
return Last;
}
public int Next(int low, int high)
{
if (high < low)
throw new ArgumentOutOfRangeException(nameof(high), "Maximum value is less than the minimum value.");
var diff = high - low;
if (diff <= 1)
return low;
return low + Next() % diff;
}
public int Next(int high)
{
return Next(0, high);
}
/// <summary>
/// Produces random 32-bit floats between 0 inclusive and 1 inclusive.
/// Note that whilst floats are 32-bit (23-bit mantissa), the entropy is not. Lower numbers preserve more entropy.
/// </summary>
public float NextFloat()
{
return Math.Abs(Next() / (float)0x7fffffff);
}
/// <summary>
/// Pick a random index from a list of weights.
/// </summary>
public int PickWeighted(ReadOnlySpan<int> weights)
{
ulong total = 0;
for (var i = 0; i < weights.Length; i++)
{
var weight = weights[i];
if (weight < 0)
throw new ArgumentException("Found a negative weight.");
total += (ulong)weight;
}
if (total == 0)
return Next(0, weights.Length);
var spin = NextUlong() % total;
ulong acc = 0;
for (var i = 0; i < weights.Length; i++)
{
acc += (ulong)weights[i];
if (spin < acc)
return i;
}
throw new InvalidOperationException("unreachable");
}
/// <summary>
/// Shuffle a portion of a list in place. Has minor biases.
/// </summary>
public void ShuffleInPlace<T>(Span<T> span, int start, int len)
{
for (var i = len; i > 1; i--)
{
var swap = Next(i);
(span[start + i - 1], span[start + swap]) =
(span[start + swap], span[start + i - 1]);
}
}
void Generate()
{
unchecked
{
for (var i = 0u; i < mt.Length; i++)
{
var y = (mt[i] & 0x80000000) | (mt[(i + 1) % 624] & 0x7fffffff);
mt[i] = mt[(i + 397u) % 624u] ^ (y >> 1);
if ((y & 1) == 1)
mt[i] ^= 2567483615;
}
}
}
}
}