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OpenRA/OpenRA.Game/Support/PerfHistory.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

58 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
namespace OpenRA.Support
{
public static class PerfHistory
{
static readonly Color[] Colors =
[
Color.Red, Color.Green,
Color.Orange, Color.Yellow,
Color.Fuchsia, Color.Lime,
Color.Cyan, Color.Blue,
Color.White, Color.Teal,
Color.Pink, Color.MediumPurple,
Color.Olive, Color.CornflowerBlue
];
static int nextColor;
public static Cache<string, PerfItem> Items = new(
s =>
{
var x = new PerfItem(s, Colors[nextColor++]);
if (nextColor >= Colors.Length) nextColor = 0;
return x;
});
public static void Increment(string item, double x)
{
Items[item].Val += x;
}
public static void Tick()
{
foreach (var item in Items.Values)
if (item.HasNormalTick)
item.Tick();
}
public static void Reset()
{
foreach (var item in Items.Values)
item.ResetSamples();
}
}
}