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OpenRA/OpenRA.Game/Traits/World/Faction.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

42 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
namespace OpenRA.Traits
{
[Desc("Attach this to the `World` actor.")]
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
public class FactionInfo : TraitInfo<Faction>
{
[FluentReference]
[Desc("This is the name exposed to the players.")]
public readonly string Name = null;
[Desc("This is the internal name for owner checks.")]
public readonly string InternalName = null;
[Desc("Pick a random faction as the player's faction out of this list.")]
public readonly FrozenSet<string> RandomFactionMembers = FrozenSet<string>.Empty;
[Desc("The side that the faction belongs to. For example, England belongs to the 'Allies' side.")]
public readonly string Side = null;
[FluentReference(optional: true)]
[Desc("This is shown in the lobby as a tooltip.")]
public readonly string Description = null;
public readonly bool Selectable = true;
}
public class Faction { /* we're only interested in the Info */ }
}