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OpenRA/OpenRA.Mods.Cnc/Traits/ClassicFacingBodyOrientation.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

37 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Fudge the coordinate system angles like the early games (for sprite sequences that use classic facing fudge).")]
public class ClassicFacingBodyOrientationInfo : BodyOrientationInfo
{
public override WAngle QuantizeFacing(WAngle facing, int facings)
{
// Quantization disabled
if (facings == 0)
return facing;
return Util.ClassicQuantizeFacing(facing, facings);
}
public override object Create(ActorInitializer init) { return new ClassicFacingBodyOrientation(init, this); }
}
public class ClassicFacingBodyOrientation : BodyOrientation
{
public ClassicFacingBodyOrientation(ActorInitializer init, ClassicFacingBodyOrientationInfo info)
: base(init, info) { }
}
}