Files
OpenRA/OpenRA.Mods.Cnc/Traits/Cloneable.cs
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

30 lines
867 B
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
// Type tag for CloneableTypes
public class CloneableType { }
[Desc("Actors with the \"ClonesProducedUnits\" trait will produce a free duplicate of me.")]
public class CloneableInfo : TraitInfo<Cloneable>
{
[FieldLoader.Require]
[Desc("This unit's cloneable type is:")]
public readonly BitSet<CloneableType> Types = default;
}
public class Cloneable { }
}