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OpenRA/OpenRA.Mods.Cnc/VideoLoaders/WsaLoader.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

71 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.IO;
using OpenRA.Mods.Cnc.FileFormats;
using OpenRA.Video;
namespace OpenRA.Mods.Cnc.VideoLoaders
{
public class WsaLoader : IVideoLoader
{
public bool TryParseVideo(Stream s, bool useFramePadding, out IVideo video)
{
video = null;
if (s.Length == 0)
return false;
if (!IsWsa(s))
return false;
video = new WsaVideo(s, useFramePadding);
return true;
}
static bool IsWsa(Stream s)
{
var start = s.Position;
var frames = s.ReadUInt16();
if (frames <= 1) // TODO: find a better way to differentiate .shp icons
return false;
s.ReadUInt16(); // x
s.ReadUInt16(); // y
var width = s.ReadUInt16();
var height = s.ReadUInt16();
if (width <= 0 || height <= 0)
return false;
s.ReadUInt16(); // delta (+37)
var flags = s.ReadUInt16();
var offsets = new uint[frames + 2];
for (var i = 0; i < offsets.Length; i++)
offsets[i] = s.ReadUInt32();
if (flags == 1)
{
s.ReadBytes(768); // palette
for (var i = 0; i < offsets.Length; i++)
offsets[i] += 768;
}
s.Position = start;
return s.Length == offsets[^1];
}
}
}