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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

74 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class TakeOff : Activity
{
readonly Aircraft aircraft;
public TakeOff(Actor self)
{
aircraft = self.Trait<Aircraft>();
}
protected override void OnFirstRun(Actor self)
{
if (aircraft.ForceLanding)
return;
if (!aircraft.HasInfluence())
return;
// We are taking off, so remove influence in ground cells.
aircraft.RemoveInfluence();
if (self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length > aircraft.Info.MinAirborneAltitude)
return;
if (aircraft.Info.TakeoffSounds.Length > 0)
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
foreach (var notify in self.TraitsImplementing<INotifyTakeOff>())
notify.TakeOff(self);
}
public override bool Tick(Actor self)
{
// Refuse to take off if it would land immediately again.
if (aircraft.ForceLanding)
{
Cancel(self);
return true;
}
var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
if (dat < aircraft.Info.CruiseAltitude)
{
// If we're a VTOL, rise before flying forward
if (aircraft.Info.VTOL)
{
Fly.VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
return false;
}
Fly.FlyTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
return false;
}
return true;
}
}
}