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OpenRA/OpenRA.Mods.Common/Effects/ContrailFader.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

45 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Common.Effects
{
public class ContrailFader : IEffect
{
readonly WPos pos;
readonly ContrailRenderable trail;
int ticks;
public ContrailFader(WPos pos, ContrailRenderable trail)
{
this.pos = pos;
this.trail = trail;
}
public void Tick(World world)
{
if (ticks++ == trail.Length)
world.AddFrameEndTask(w => w.Remove(this));
trail.Update(pos);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return trail;
}
}
}