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OpenRA/OpenRA.Mods.Common/Installer/SourceResolvers/RegistryDirectoryFromFileSourceResolver.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

51 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.IO;
using System.Runtime.InteropServices;
namespace OpenRA.Mods.Common.Installer
{
public class RegistryDirectoryFromFileSourceResolver : ISourceResolver
{
public string FindSourcePath(ModContent.ModSource source)
{
if (source.RegistryKey == null)
return null;
if (Platform.CurrentPlatform != PlatformType.Windows)
return null;
// We need an extra check for the platform here to silence a warning when the registry is accessed
// TODO: Remove this once our platform checks use the same method
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
return null;
foreach (var prefix in source.RegistryPrefixes)
{
if (Microsoft.Win32.Registry.GetValue(prefix + source.RegistryKey, source.RegistryValue, null) is not string path)
continue;
path = Path.GetDirectoryName(path);
return InstallerUtils.IsValidSourcePath(path, source) ? path : null;
}
return null;
}
public Availability GetAvailability()
{
return Platform.CurrentPlatform != PlatformType.Windows ? Availability.DigitalInstall : Availability.Unavailable;
}
}
}