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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

202 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Mods.Common.MapGenerator
{
/// <summary>
/// A fixed-size 2D array that can be indexed either linearly or by coordinates.
/// </summary>
public sealed class Matrix<T>
{
/// <summary>Underlying matrix data.</summary>
public readonly T[] Data;
/// <summary>Matrix dimensions.</summary>
public readonly int2 Size;
/// <summary>
/// Create a new matrix with the given size and adopt a given array as its backing data.
/// </summary>
Matrix(int2 size, T[] data)
{
if (data.Length != size.X * size.Y)
throw new ArgumentException("Matrix data length does not match size");
Data = data;
Size = size;
}
/// <summary>Create a new matrix with the given size.</summary>
public Matrix(int2 size)
: this(size, new T[size.X * size.Y])
{ }
/// <summary>Create a new matrix with the given size.</summary>
public Matrix(int x, int y)
: this(new int2(x, y))
{ }
/// <summary>
/// Convert a pair of coordinates into an index into Data.
/// </summary>
public int Index(int2 xy)
=> Index(xy.X, xy.Y);
/// <summary>
/// Convert a pair of coordinates into an index into Data.
/// </summary>
public int Index(int x, int y)
{
if (!ContainsXY(x, y))
ThrowIndexOutOfRangeException(x, y);
return y * Size.X + x;
}
void ThrowIndexOutOfRangeException(int x, int y)
{
throw new IndexOutOfRangeException(
$"({x}, {y}) is out of bounds for a matrix of size ({Size.X}, {Size.Y})");
}
/// <summary>
/// Convert a Data index into a pair of coordinates.
/// </summary>
public int2 XY(int index)
{
if (index < 0 || index >= Data.Length)
throw new IndexOutOfRangeException(
$"Index {index} is out of range for a matrix of size ({Size.X}, {Size.Y})");
var y = Math.DivRem(index, Size.X, out var x);
return new int2(x, y);
}
public T this[int x, int y]
{
get => Data[Index(x, y)];
set => Data[Index(x, y)] = value;
}
public T this[int2 xy]
{
get => Data[Index(xy.X, xy.Y)];
set => Data[Index(xy.X, xy.Y)] = value;
}
/// <summary>Shorthand for Data[i].</summary>
public T this[int i]
{
get => Data[i];
set => Data[i] = value;
}
/// <summary>True iff xy is a valid index within the matrix.</summary>
public bool ContainsXY(int2 xy)
{
return xy.X >= 0 && xy.X < Size.X && xy.Y >= 0 && xy.Y < Size.Y;
}
/// <summary>True iff (x, y) is a valid index within the matrix.</summary>
public bool ContainsXY(int x, int y)
{
return x >= 0 && x < Size.X && y >= 0 && y < Size.Y;
}
public bool IsEdge(int x, int y)
{
return x == 0 || x == Size.X - 1 || y == 0 || y == Size.Y - 1;
}
public bool IsEdge(int2 xy)
{
return IsEdge(xy.X, xy.Y);
}
/// <summary>Clamp xy to be the closest index within the matrix.</summary>
public int2 ClampXY(int2 xy)
{
var (nx, ny) = ClampXY(xy.X, xy.Y);
return new int2(nx, ny);
}
/// <summary>Clamp (x, y) to be the closest index within the matrix.</summary>
public (int Nx, int Ny) ClampXY(int x, int y)
{
if (x >= Size.X)
x = Size.X - 1;
if (x < 0)
x = 0;
if (y >= Size.Y)
y = Size.Y - 1;
if (y < 0)
y = 0;
return (x, y);
}
/// <summary>
/// Creates a transposed (shallow) copy of the matrix.
/// </summary>
public Matrix<T> Transpose()
{
var transposed = new Matrix<T>(new int2(Size.Y, Size.X));
for (var y = 0; y < Size.Y; y++)
for (var x = 0; x < Size.X; x++)
transposed[y, x] = this[x, y];
return transposed;
}
/// <summary>
/// Return a new matrix with the same shape as this one containing the values after being
/// transformed by a mapping func.
/// </summary>
public Matrix<R> Map<R>(Func<T, R> func)
{
var mapped = new Matrix<R>(Size);
for (var i = 0; i < Data.Length; i++)
mapped.Data[i] = func(Data[i]);
return mapped;
}
/// <summary>
/// Replace all values in the matrix with a given value. Returns this.
/// </summary>
public Matrix<T> Fill(T value)
{
Array.Fill(Data, value);
return this;
}
/// <summary>
/// Return a shallow clone of this matrix.
/// </summary>
public Matrix<T> Clone()
{
return new Matrix<T>(Size, (T[])Data.Clone());
}
/// <summary>
/// Combine two same-shape matrices into a new output matrix.
/// The zipping function specifies how values are combined.
/// </summary>
public static Matrix<T> Zip<T1, T2>(Matrix<T1> a, Matrix<T2> b, Func<T1, T2, T> func)
{
if (a.Size != b.Size)
throw new ArgumentException("Input matrices to Zip must match in shape and size");
var matrix = new Matrix<T>(a.Size);
for (var i = 0; i < a.Data.Length; i++)
matrix.Data[i] = func(a.Data[i], b.Data[i]);
return matrix;
}
}
}