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OpenRA/OpenRA.Mods.Common/Orders/DeployOrderTargeter.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

47 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public class DeployOrderTargeter : IOrderTargeter
{
readonly Func<string> cursor;
public DeployOrderTargeter(string order, int priority, Func<string> cursor)
{
OrderID = order;
OrderPriority = priority;
this.cursor = cursor;
}
public string OrderID { get; }
public int OrderPriority { get; }
public bool TargetOverridesSelection(Actor self, in Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
public bool CanTarget(Actor self, in Target target, ref TargetModifiers modifiers, ref string cursor)
{
if (target.Type != TargetType.Actor)
return false;
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
cursor = this.cursor();
return self == target.Actor;
}
public bool IsQueued { get; protected set; }
}
}