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OpenRA/OpenRA.Mods.Common/Orders/EnterAlliedActorTargeter.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

50 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public class EnterAlliedActorTargeter<T> : UnitOrderTargeter where T : ITraitInfoInterface
{
readonly string enterCursor;
readonly string enterBlockedCursor;
readonly Func<Actor, TargetModifiers, bool> canTarget;
readonly Func<Actor, bool> useEnterCursor;
public EnterAlliedActorTargeter(string order, int priority, string enterCursor, string enterBlockedCursor,
Func<Actor, TargetModifiers, bool> canTarget, Func<Actor, bool> useEnterCursor)
: base(order, priority, enterCursor, false, true)
{
this.enterCursor = enterCursor;
this.enterBlockedCursor = enterBlockedCursor;
this.canTarget = canTarget;
this.useEnterCursor = useEnterCursor;
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
if (!self.Owner.IsAlliedWith(target.Owner) || !target.Info.HasTraitInfo<T>() || !canTarget(target, modifiers))
return false;
cursor = useEnterCursor(target) ? enterCursor : enterBlockedCursor;
return true;
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
// Allied actors are never frozen
return false;
}
}
}