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OpenRA/OpenRA.Mods.Common/Orders/ForceModifiersOrderGenerator.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

47 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.Orders
{
public class ForceModifiersOrderGenerator : UnitOrderGenerator
{
protected override MouseActionType ActionType => MouseActionType.ConfirmOrder;
public readonly Modifiers Modifiers;
readonly bool cancelOnFirstUse;
public ForceModifiersOrderGenerator(World world, Modifiers modifiers, bool cancelOnFirstUse)
: base(world)
{
Modifiers = modifiers;
this.cancelOnFirstUse = cancelOnFirstUse;
}
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
mi.Modifiers |= Modifiers;
if ((cancelOnFirstUse && !mi.Modifiers.HasModifier(Modifiers.Shift)) || mi.Button == CancelButton)
world.CancelInputMode();
return base.OrderInner(world, cell, worldPixel, mi);
}
public override bool ClearSelectionOnLeftClick => false;
public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
mi.Modifiers |= Modifiers;
return base.GetCursor(world, cell, worldPixel, mi);
}
}
}