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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

156 lines
4.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using Eluant;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Utils")]
public class UtilsGlobal : ScriptGlobal
{
public UtilsGlobal(ScriptContext context)
: base(context) { }
[Desc("Calls a function on every element in a collection.")]
public void Do(
[ScriptEmmyTypeOverride("T[]", "T")] LuaValue[] collection,
[ScriptEmmyTypeOverride("fun(item: T)", "T")] LuaFunction func)
{
foreach (var c in collection)
func.Call(c).Dispose();
}
[Desc("Returns true if func returns true for any element in a collection.")]
public bool Any(
[ScriptEmmyTypeOverride("T[]", "T")] LuaValue[] collection,
[ScriptEmmyTypeOverride("fun(item: T):boolean?", "T")] LuaFunction func)
{
foreach (var c in collection)
using (var ret = func.Call(c))
using (var result = ret.FirstOrDefault())
if (result != null && result.ToBoolean())
return true;
return false;
}
[Desc("Returns true if func returns true for all elements in a collection.")]
public bool All(
[ScriptEmmyTypeOverride("T[]", "T")] LuaValue[] collection,
[ScriptEmmyTypeOverride("fun(item: T):boolean?", "T")] LuaFunction func)
{
foreach (var c in collection)
using (var ret = func.Call(c))
using (var result = ret.FirstOrDefault())
if (result == null || !result.ToBoolean())
return false;
return true;
}
[Desc("Returns the original collection filtered with the func.")]
[return: ScriptEmmyTypeOverride("T[]", "T")]
public LuaTable Where(
[ScriptEmmyTypeOverride("T[]", "T")] LuaValue[] collection,
[ScriptEmmyTypeOverride("fun(item: T):boolean?", "T")] LuaFunction func)
{
var t = Context.CreateTable();
foreach (var c in collection)
using (var ret = func.Call(c))
using (var result = ret.FirstOrDefault())
if (result != null && result.ToBoolean())
t.Add(t.Count + 1, c);
return t;
}
[Desc("Returns the first n values from a collection.")]
[return: ScriptEmmyTypeOverride("T[]", "T")]
public LuaValue[] Take(
int n,
[ScriptEmmyTypeOverride("T[]", "T")] LuaValue[] source)
{
return source.Take(n).Select(v => v.CopyReference()).ToArray();
}
[Desc("Skips over the first numElements members of a table and return the rest.")]
[return: ScriptEmmyTypeOverride("T[]", "T")]
public LuaTable Skip(
[ScriptEmmyTypeOverride("T[]", "T")] LuaTable table,
int numElements)
{
var t = Context.CreateTable();
for (var i = numElements; i <= table.Count; i++)
using (LuaValue key = t.Count + 1, value = table[i])
t.Add(key, value);
return t;
}
[Desc("Concatenates two Lua tables into a single table.")]
[return: ScriptEmmyTypeOverride("T[]", "T")]
public LuaTable Concat(
[ScriptEmmyTypeOverride("T[]", "T")] LuaValue[] firstCollection,
[ScriptEmmyTypeOverride("T[]", "T")] LuaValue[] secondCollection)
{
var t = Context.CreateTable();
foreach (var e in firstCollection)
t.Add(t.Count + 1, e);
foreach (var e in secondCollection)
t.Add(t.Count + 1, e);
return t;
}
[Desc("Returns a random value from a collection.")]
[return: ScriptEmmyTypeOverride("T", "T")]
public LuaValue Random([ScriptEmmyTypeOverride("T[]", "T")] LuaValue[] collection)
{
return collection.Random(Context.World.SharedRandom).CopyReference();
}
[Desc("Returns the collection in a random order.")]
[return: ScriptEmmyTypeOverride("T[]", "T")]
public LuaValue[] Shuffle([ScriptEmmyTypeOverride("T[]", "T")] LuaValue[] collection)
{
return collection.Shuffle(Context.World.SharedRandom).ToArray();
}
[Desc("Expands the given footprint one step along the coordinate axes, and (if requested) diagonals.")]
public CPos[] ExpandFootprint(CPos[] footprint, bool allowDiagonal)
{
return Util.ExpandFootprint(footprint, allowDiagonal).ToArray();
}
[Desc("Returns a random integer x in the range low &lt;= x &lt; high.")]
public int RandomInteger(int low, int high)
{
if (high <= low)
return low;
return Context.World.SharedRandom.Next(low, high);
}
[Desc("Returns the ticks formatted to HH:MM:SS.")]
public string FormatTime(int ticks, bool leadingMinuteZero = true)
{
return WidgetUtils.FormatTime(ticks, leadingMinuteZero, 40);
}
}
}