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OpenRA/OpenRA.Mods.Common/Scripting/Properties/ResourceProperties.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

48 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Resources")]
public class ResourceProperties : ScriptPlayerProperties, Requires<PlayerResourcesInfo>
{
readonly PlayerResources pr;
public ResourceProperties(ScriptContext context, Player player)
: base(context, player)
{
pr = player.PlayerActor.Trait<PlayerResources>();
}
[Desc("The amount of harvestable resources held by the player.")]
public int Resources
{
get => pr.Resources;
set => pr.Resources = value.Clamp(0, pr.ResourceCapacity);
}
[Desc("The maximum resource storage of the player.")]
public int ResourceCapacity => pr.ResourceCapacity;
[Desc("The amount of cash held by the player.")]
public int Cash
{
get => pr.Cash;
set => pr.Cash = Math.Max(0, value);
}
}
}