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OpenRA/OpenRA.Mods.Common/Traits/AcceptsDeliveredCash.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

51 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
using System.Collections.Immutable;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Tag trait for actors with `DeliversCash`.")]
public class AcceptsDeliveredCashInfo : TraitInfo
{
[Desc("Accepted `DeliversCash` types. Leave empty to accept all types.")]
public readonly FrozenSet<string> ValidTypes = FrozenSet<string>.Empty;
[Desc("Player relationships the owner of the delivering actor needs.")]
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Ally;
[Desc("Play a randomly selected sound from this list when accepting cash.")]
public readonly ImmutableArray<string> Sounds = [];
public override object Create(ActorInitializer init) { return new AcceptsDeliveredCash(this); }
}
public class AcceptsDeliveredCash : INotifyCashTransfer
{
readonly AcceptsDeliveredCashInfo info;
public AcceptsDeliveredCash(AcceptsDeliveredCashInfo info)
{
this.info = info;
}
void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor)
{
if (info.Sounds.Length > 0)
Game.Sound.Play(SoundType.World, info.Sounds, self.World, self.CenterPosition);
}
void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { }
}
}