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OpenRA/OpenRA.Mods.Common/Traits/Attack/AttackFrontal.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

49 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Unit got to face the target")]
public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>
{
public override object Create(ActorInitializer init) { return new AttackFrontal(init.Self, this); }
}
public class AttackFrontal : AttackBase
{
public new readonly AttackFrontalInfo Info;
public AttackFrontal(Actor self, AttackFrontalInfo info)
: base(self, info)
{
Info = info;
}
protected override bool CanAttack(Actor self, in Target target)
{
if (!base.CanAttack(self, target))
return false;
return TargetInFiringArc(self, target, Info.FacingTolerance);
}
public override Activity GetAttackActivity(
Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor = null)
{
return new Activities.Attack(self, newTarget, allowMove, forceAttack, targetLineColor);
}
}
}