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OpenRA/OpenRA.Mods.Common/Traits/Crates/HideMapCrateAction.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

61 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Hides the entire map in shroud.")]
sealed class HideMapCrateActionInfo : CrateActionInfo
{
[Desc("Should the map also be hidden for the allies of the collector's owner?")]
public readonly bool IncludeAllies = false;
public override object Create(ActorInitializer init) { return new HideMapCrateAction(init.Self, this); }
}
sealed class HideMapCrateAction : CrateAction
{
readonly HideMapCrateActionInfo info;
public HideMapCrateAction(Actor self, HideMapCrateActionInfo info)
: base(self, info)
{
this.info = info;
}
public override int GetSelectionShares(Actor collector)
{
// Don't hide the map if the shroud is force-revealed
var preventReset = collector.Owner.PlayerActor.TraitsImplementing<IPreventsShroudReset>()
.Any(p => p.PreventShroudReset(collector.Owner.PlayerActor));
if (preventReset || collector.Owner.Shroud.ExploreMapEnabled)
return 0;
return base.GetSelectionShares(collector);
}
public override void Activate(Actor collector)
{
if (info.IncludeAllies)
{
foreach (var player in collector.World.Players)
if (player.IsAlliedWith(collector.Owner))
player.Shroud.ResetExploration();
}
else
collector.Owner.Shroud.ResetExploration();
base.Activate(collector);
}
}
}