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OpenRA/OpenRA.Mods.Common/Traits/Crates/SupportPowerCrateAction.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

49 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Gives a supportpower to the collector.")]
sealed class SupportPowerCrateActionInfo : CrateActionInfo
{
[ActorReference]
[FieldLoader.Require]
[Desc("Which proxy actor, which grants the support power, to spawn.")]
public readonly string Proxy = null;
public override object Create(ActorInitializer init) { return new SupportPowerCrateAction(init.Self, this); }
}
sealed class SupportPowerCrateAction : CrateAction
{
readonly SupportPowerCrateActionInfo info;
public SupportPowerCrateAction(Actor self, SupportPowerCrateActionInfo info)
: base(self, info)
{
this.info = info;
}
// The free unit crate requires same faction and the actor needs to be mobile.
// We want neither of these properties for crate power proxies.
public override void Activate(Actor collector)
{
collector.World.AddFrameEndTask(w => w.CreateActor(info.Proxy,
[
new OwnerInit(collector.Owner)
]));
base.Activate(collector);
}
}
}