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OpenRA/OpenRA.Mods.Common/Traits/MustBeDestroyed.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

35 lines
998 B
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actors with this trait must be destroyed for a game to end.")]
public class MustBeDestroyedInfo : TraitInfo
{
[Desc("In a short game only actors that have this value set to true need to be destroyed.")]
public readonly bool RequiredForShortGame = false;
public override object Create(ActorInitializer init) { return new MustBeDestroyed(this); }
}
public class MustBeDestroyed
{
public readonly MustBeDestroyedInfo Info;
public MustBeDestroyed(MustBeDestroyedInfo info)
{
Info = info;
}
}
}