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OpenRA/OpenRA.Mods.Common/Traits/Palettes/FixedColorPalette.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

63 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Add this to the World actor definition.")]
public class FixedColorPaletteInfo : TraitInfo
{
[PaletteReference]
[Desc("The name of the palette to base off.")]
public readonly string Base = TileSet.TerrainPaletteInternalName;
[PaletteDefinition]
[Desc("The name of the resulting palette")]
public readonly string Name = "resources";
[Desc("Remap these indices to pre-defined colors.")]
public readonly ImmutableArray<int> RemapIndex = [];
[Desc("The fixed color to remap.")]
public readonly Color Color;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public override object Create(ActorInitializer init) { return new FixedColorPalette(this); }
}
public class FixedColorPalette : ILoadsPalettes, IProvidesAssetBrowserPalettes
{
readonly FixedColorPaletteInfo info;
public FixedColorPalette(FixedColorPaletteInfo info)
{
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
var remap = new PlayerColorRemap(info.RemapIndex.Length == 0 ? Enumerable.Range(0, 256).ToImmutableArray() : info.RemapIndex, info.Color);
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.Base).Palette, remap), info.AllowModifiers);
}
public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
}
}