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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

59 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("A placeholder bot that doesn't do anything.")]
[TraitLocation(SystemActors.Player)]
public sealed class DummyBotInfo : TraitInfo, IBotInfo
{
[FieldLoader.Require]
[FluentReference]
[Desc("Human-readable name this bot uses.")]
public readonly string Name = null;
[FieldLoader.Require]
[Desc("Internal id for this bot.")]
public readonly string Type = null;
string IBotInfo.Type => Type;
string IBotInfo.Name => Name;
public override object Create(ActorInitializer init) { return new DummyBot(this); }
}
public sealed class DummyBot : IBot
{
readonly DummyBotInfo info;
public bool IsEnabled { get; private set; }
Player player;
public DummyBot(DummyBotInfo info)
{
this.info = info;
}
void IBot.Activate(Player p)
{
IsEnabled = true;
player = p;
}
void IBot.QueueOrder(Order order) { }
IBotInfo IBot.Info => info;
Player IBot.Player => player;
}
}