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OpenRA/OpenRA.Mods.Common/Traits/World/EditorCursorLayer.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

54 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.EditorWorld)]
[Desc("Required for the map editor to work. Attach this to the world actor.")]
public class EditorCursorLayerInfo : TraitInfo<EditorCursorLayer>, Requires<EditorActorLayerInfo>, Requires<ITiledTerrainRendererInfo> { }
public class EditorCursorLayer : ITickRender, IRenderAboveShroud, IRenderAnnotations
{
IEditorBrush brush;
static readonly IEnumerable<IRenderable> NoRenderables = [];
public void SetBrush(IEditorBrush brush)
{
this.brush = brush;
}
void ITickRender.TickRender(WorldRenderer wr, Actor self)
{
brush?.TickRender(wr, self);
}
IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
{
return brush?.RenderAboveShroud(self, wr) ?? NoRenderables;
}
bool IRenderAboveShroud.SpatiallyPartitionable => false;
public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
{
return brush?.RenderAnnotations(self, wr) ?? NoRenderables;
}
bool IRenderAnnotations.SpatiallyPartitionable => false;
}
}