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OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20230225/RenameContrailWidth.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

43 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameContrailWidth : UpdateRule
{
public override string Name => "Rename contrail width";
public override string Description => "Rename contrail `TrailWidth` to `StartWidth` in traits and weapons to account for added `EndWidth` functionality";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
traitNode.RenameChildrenMatching("TrailWidth", "StartWidth");
yield break;
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNodeBuilder weaponNode)
{
foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Missile"))
traitNode.RenameChildrenMatching("ContrailWidth", "ContrailStartWidth");
foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Bullet"))
traitNode.RenameChildrenMatching("ContrailWidth", "ContrailStartWidth");
yield break;
}
}
}