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OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20230225/RenameEngineerRepair.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

32 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameEngineerRepair : UpdateRule
{
public override string Name => "Traits revolving around instant (building) repairs were renamed.";
public override string Description =>
"'EngineerRepair' was renamed to 'InstantlyRepairs' " +
"and 'EngineerRepairable' to 'InstantlyRepairable'.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
actorNode.RenameChildrenMatching("EngineerRepair", "InstantlyRepairs");
actorNode.RenameChildrenMatching("EngineerRepairable", "InstantlyRepairable");
yield break;
}
}
}