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OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20250330/RemoveBuildingInfoAllowPlacementOnResources.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

69 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
/// <summary>
/// Replaces the BaseAttackNotifier with a new AttackNotifier that uses the
/// new attack system.
/// </summary>
public class RemoveBuildingInfoAllowPlacementOnResources : UpdateRule, IBeforeUpdateActors
{
public override string Name => "Remove AllowPlacementOnResources from BuildingInfo";
public override string Description => "Removes AllowPlacementOnResources from BuildingInfo and adds terrains with resources" +
"to TerrainTypes (if a Building trait uses AllowPlacementOnResources: true).";
readonly HashSet<string> terrainTypesWithResources = [];
IEnumerable<string> IBeforeUpdateActors.BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
{
var resourceLayerInfo = modData.DefaultRules.Actors[SystemActors.World].TraitInfoOrDefault<ResourceLayerInfo>();
if (resourceLayerInfo == null)
yield break;
foreach (var resourceType in resourceLayerInfo.ResourceTypes.Values)
{
terrainTypesWithResources.Add(resourceType.TerrainType);
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var buildingInfo in actorNode.ChildrenMatching("Building"))
{
if (buildingInfo.RemoveNodes("AllowPlacementOnResources") == 0)
continue;
var terrainTypesNode = buildingInfo.Value.NodeWithKeyOrDefault("TerrainTypes");
if (terrainTypesNode == null)
{
terrainTypesNode = new MiniYamlNodeBuilder("TerrainTypes", "");
buildingInfo.AddNode(terrainTypesNode);
}
var allowedTerrainTypes = terrainTypesNode?.NodeValue<List<string>>() ?? [];
foreach (var terrainType in terrainTypesWithResources)
{
if (!allowedTerrainTypes.Contains(terrainType))
allowedTerrainTypes.Add(terrainType);
}
terrainTypesNode.ReplaceValue(string.Join(", ", allowedTerrainTypes));
}
yield break;
}
}
}