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OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20250330/ReplaceBaseAttackNotitifer.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

64 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
/// <summary>
/// Replaces the BaseAttackNotifier with a new AttackNotifier that uses the
/// new attack system.
/// </summary>
public class ReplaceBaseAttackNotifier : UpdateRule, IBeforeUpdateActors
{
public override string Name => "Replace BaseAttackNotifier with DamageNotifier";
public override string Description => "Replaces the BaseAttackNotifier with a new DamageNotifier that uses BaseBuilding target type.";
bool any = false;
readonly HashSet<string> definedNotifications = [];
IEnumerable<string> IBeforeUpdateActors.BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors)
{
any = false;
foreach (var actor in resolvedActors)
foreach (var notifier in actor.ChildrenMatching("BaseAttackNotifier"))
if (notifier.LastChildMatching("Notification", false) != null)
definedNotifications.Add(actor.Key + ":" + notifier.Key);
yield break;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var notifier in actorNode.ChildrenMatching("BaseAttackNotifier"))
{
any = true;
notifier.AddNode("ValidTargets", "BaseBuilding");
if (!definedNotifications.Contains(actorNode.Key + ":" + notifier.Key))
notifier.AddNode("Notification", "BaseAttack");
notifier.RenameKey("DamageNotifier");
}
yield break;
}
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (!any)
yield break;
yield return "BaseAttackNotifier has been replaced by DamageNotifier with ValidTargets: BaseBuilding" +
"\nPlease replace the target type or add it to actor types as needed.";
}
}
}