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OpenRA/OpenRA.Mods.Common/UtilityCommands/ExtractFilesCommand.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

44 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
using System.Linq;
namespace OpenRA.Mods.Common.UtilityCommands
{
sealed class ExtractFilesCommand : IUtilityCommand
{
string IUtilityCommand.Name => "--extract";
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 2;
}
[Desc("FILENAME", "[FILENAME...]", "Extract files from mod packages to the current directory")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
var files = args.Skip(1);
foreach (var f in files)
{
var src = utility.ModData.DefaultFileSystem.Open(f);
if (src == null)
throw new InvalidOperationException($"File not found: {f}");
var data = src.ReadAllBytes();
File.WriteAllBytes(f, data);
Console.WriteLine(f + " saved.");
}
}
}
}