Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Editor/LayerSelectorLogic.cs
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

80 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
[IncludeStaticFluentReferences(typeof(AddResourcesEditorAction))]
public class LayerSelectorLogic : ChromeLogic
{
readonly EditorViewportControllerWidget editor;
readonly WorldRenderer worldRenderer;
readonly ScrollPanelWidget layerTemplateList;
readonly ScrollItemWidget layerPreviewTemplate;
[ObjectCreator.UseCtor]
public LayerSelectorLogic(Widget widget, WorldRenderer worldRenderer)
{
this.worldRenderer = worldRenderer;
editor = widget.Parent.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
layerTemplateList = widget.Get<ScrollPanelWidget>("LAYERTEMPLATE_LIST");
layerTemplateList.Layout = new GridLayout(layerTemplateList);
layerPreviewTemplate = layerTemplateList.Get<ScrollItemWidget>("LAYERPREVIEW_TEMPLATE");
IntializeLayerPreview();
}
void IntializeLayerPreview()
{
layerTemplateList.RemoveChildren();
foreach (var resourceRenderer in worldRenderer.World.WorldActor.TraitsImplementing<IResourceRenderer>())
{
foreach (var resourceType in resourceRenderer.ResourceTypes)
{
var item = ScrollItemWidget.Setup(layerPreviewTemplate,
() => editor.CurrentBrush is EditorResourceBrush brush && brush.ResourceType == resourceType,
() => editor.SetBrush(new EditorResourceBrush(editor, resourceType, worldRenderer)));
var preview = item.Get<ResourcePreviewWidget>("LAYER_PREVIEW");
preview.SetResourceType(resourceType);
// Scale templates to fit within the panel
// Preview position is assumed to be a margin
var maxPreviewWidth = item.Bounds.Width - 2 * preview.Bounds.X;
var maxPreviewHeight = item.Bounds.Height - 2 * preview.Bounds.Y;
var scale = 1f;
if (preview.IdealPreviewSize.Width > maxPreviewWidth)
scale = maxPreviewWidth / (float)preview.IdealPreviewSize.Width;
if (preview.IdealPreviewSize.Height * scale > maxPreviewHeight)
scale = maxPreviewHeight / (float)preview.IdealPreviewSize.Height;
preview.Scale = scale;
preview.Bounds.Width = (int)(scale * preview.IdealPreviewSize.Width);
preview.Bounds.Height = (int)(scale * preview.IdealPreviewSize.Height);
item.Bounds.Width = preview.Bounds.Width + 2 * preview.Bounds.X;
item.Bounds.Height = preview.Bounds.Height + 2 * preview.Bounds.Y;
item.IsVisible = () => true;
item.GetTooltipText = () => resourceType;
layerTemplateList.AddChild(item);
}
}
}
}
}