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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

44 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
public class DebugLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public DebugLogic(Widget widget, World world, WorldRenderer worldRenderer)
{
var geometryOverlay = world.WorldActor.TraitOrDefault<TerrainGeometryOverlay>();
if (geometryOverlay != null)
{
var labelWidget = widget.Get<LabelWidget>("DEBUG_TEXT");
var cellPosText = new CachedTransform<int2, string>(t =>
{
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
var map = worldRenderer.World.Map;
var wpos = map.CenterOfCell(cell);
return map.Height.Contains(cell) ? $"({cell},{map.Height[cell]}) ({wpos})" : "";
});
labelWidget.GetText = () => cellPosText.Update(Viewport.LastMousePos);
labelWidget.IsVisible = () => geometryOverlay.Enabled;
}
}
}
}