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OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/SupportPowerBinLogic.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

80 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class SupportPowerBinLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public SupportPowerBinLogic(Widget widget)
{
var palette = widget.Get<SupportPowersWidget>("SUPPORT_PALETTE");
var background = widget.GetOrNull("PALETTE_BACKGROUND");
var foreground = widget.GetOrNull("PALETTE_FOREGROUND");
if (background != null || foreground != null)
{
Widget backgroundTemplate = null;
Widget foregroundTemplate = null;
if (background != null)
backgroundTemplate = background.Get("ICON_TEMPLATE");
if (foreground != null)
foregroundTemplate = foreground.Get("ICON_TEMPLATE");
void UpdateBackground(int _, int icons)
{
var rowHeight = palette.IconSize.Y + palette.IconMargin;
var rowWidth = palette.IconSize.X + palette.IconMargin;
if (background != null)
{
background.RemoveChildren();
for (var i = 0; i < icons; i++)
{
var row = backgroundTemplate.Clone();
if (palette.Horizontal)
row.Bounds.X += i * rowWidth;
else
row.Bounds.Y += i * rowHeight;
background.AddChild(row);
}
}
if (foreground != null)
{
foreground.RemoveChildren();
for (var i = 0; i < icons; i++)
{
var row = foregroundTemplate.Clone();
if (palette.Horizontal)
row.Bounds.X += i * rowWidth;
else
row.Bounds.Y += i * rowHeight;
foreground.AddChild(row);
}
}
}
palette.OnIconCountChanged += UpdateBackground;
// Set the initial palette state
UpdateBackground(0, 0);
}
}
}
}