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OpenRA/mods/d2k/maps/ordos-06a/rules.yaml
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

62 lines
1.1 KiB
YAML

Player:
PlayerResources:
DefaultCash: 6000
World:
LuaScript:
Scripts: campaign.lua, utils.lua, ordos06a.lua, ordos06a-AI.lua
MissionData:
Briefing: briefing
BriefingVideo: O_BR06_E.VQA
MapOptions:
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: easy
carryall.reinforce:
Cargo:
MaxWeight: 10
frigate:
Aircraft:
LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
concreteb:
Buildable:
Prerequisites: ~disabled
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
starport:
Buildable:
Prerequisites: heavy_factory, outpost
missile_tank:
Buildable:
Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre
grenadier:
Buildable:
Prerequisites: ~disabled
stealth_raider:
Buildable:
Prerequisites: ~disabled
sardaukar:
Buildable:
Prerequisites: ~disabled
large_gun_turret:
Buildable:
Prerequisites: ~disabled