Files
OpenRA/mods/ts/maps/sunstroke/rules.yaml
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

96 lines
1.5 KiB
YAML

World:
ElevatedBridgeLayer:
ElevatedBridgePlaceholder@1:
Location: 69, -19
Height: 5
Orientation: Y
Length: 8
ElevatedBridgePlaceholder@2:
Location: 148, -3
Height: 5
Orientation: Y
Length: 19
LuaScript:
Scripts: sunstroke.lua
^BaseWorld:
TerrainLighting:
RedTint: 1.6
GreenTint: 1.2
BlueTint: 0.9
Intensity: 0.3
HeightStep: 0.002
GAOLDCC2:
CaptureManager:
Capturable:
Types: building
ProvidesPrerequisite@BuildingName:
GAOLDCC3:
CaptureManager:
Capturable:
Types: building
ProvidesPrerequisite@BuildingName:
4TNK:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaoldcc3
Description: actor-4tnk-description
SLAV:
Tooltip:
Name: actor-slav.name
Buildable:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~gaoldcc2
Description: actor-slav.description
AttackFrontal:
Voice: Attack
FacingTolerance: 0
Armament:
Weapon: Sniper
GRENLAMP:
TerrainLightSource:
RedTint: -0.15
BlueTint: 0
GreenTint: 0.2
Intensity: 0.1
Range: 10c760
INYELWLAMP:
TerrainLightSource:
RedTint: 0.1
BlueTint: 0
GreenTint: 0.15
Intensity: 0.1
Range: 19c544
INGRNLMP:
TerrainLightSource:
RedTint: -0.1
BlueTint: 0
GreenTint: 0.25
Intensity: 0.15
Range: 15c640
INREDLMP:
TerrainLightSource:
RedTint: 0.25
BlueTint: -0.1
GreenTint: 0.1
Intensity: 0.2
Range: 15c640
INBLULMP:
TerrainLightSource:
RedTint: -0.25
BlueTint: 0.1
GreenTint: 0.1
Intensity: -0.1
Range: 11c736