Files
OpenRA/OpenRA.Game/Effects/IEffect.cs
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

29 lines
928 B
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Effects
{
public interface IEffect
{
void Tick(World world);
IEnumerable<IRenderable> Render(WorldRenderer r);
}
// Identifier interface for effects that are added to ScreenMap
public interface ISpatiallyPartitionable { }
public interface IEffectAboveShroud { IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr); }
public interface IEffectAnnotation { IEnumerable<IRenderable> RenderAnnotation(WorldRenderer wr); }
}