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OpenRA/OpenRA.Game/Fonts.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

39 lines
1018 B
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
using System.Collections.Generic;
namespace OpenRA
{
public class FontData
{
public readonly string Font;
public readonly int Size;
public readonly int Ascender;
}
public class Fonts : IGlobalModData
{
[FieldLoader.LoadUsing(nameof(LoadFonts))]
public readonly FrozenDictionary<string, FontData> FontList;
static object LoadFonts(MiniYaml y)
{
var ret = new Dictionary<string, FontData>(y.Nodes.Length);
foreach (var node in y.Nodes)
ret.Add(node.Key, FieldLoader.Load<FontData>(node.Value));
return ret.ToFrozenDictionary();
}
}
}