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OpenRA/OpenRA.Mods.Cnc/Graphics/ClassicSpriteSequence.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

49 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Cnc.Graphics
{
public class ClassicSpriteSequenceLoader : DefaultSpriteSequenceLoader
{
public override ClassicSpriteSequence CreateSequence(
ModData modData, string tileset, SpriteCache cache, string image, string sequence, MiniYaml data, MiniYaml defaults)
{
return new ClassicSpriteSequence(cache, this, image, sequence, data, defaults);
}
}
[Desc("A sprite sequence that has the oddities that come with first-generation Westwood titles.")]
public class ClassicSpriteSequence : DefaultSpriteSequence
{
[Desc("Incorporate a compensation factor for the rotational distortion present in the first-generation Westwood games.")]
static readonly SpriteSequenceField<bool> UseClassicFacings = new(nameof(UseClassicFacings), false);
readonly bool useClassicFacings;
public ClassicSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
: base(cache, loader, image, sequence, data, defaults)
{
useClassicFacings = LoadField(UseClassicFacings, data, defaults);
if (useClassicFacings && facings != 32)
throw new InvalidOperationException($"Sequence {image}.{sequence}: UseClassicFacings is only valid for 32 facings");
}
protected override int GetFacingFrameOffset(WAngle facing)
{
return useClassicFacings ? Util.ClassicIndexFacing(facing, facings) : Common.Util.IndexFacing(facing, facings);
}
}
}