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OpenRA/OpenRA.Mods.Cnc/Traits/Render/WithTeslaChargeAnimation.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

48 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("This actor displays a charge-up animation before firing.")]
public class WithTeslaChargeAnimationInfo : TraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[SequenceReference]
[Desc("Sequence to use for charge animation.")]
public readonly string ChargeSequence = "active";
[Desc("Which sprite body to play the animation on.")]
public readonly string Body = "body";
public override object Create(ActorInitializer init) { return new WithTeslaChargeAnimation(init, this); }
}
public class WithTeslaChargeAnimation : INotifyTeslaCharging
{
readonly WithTeslaChargeAnimationInfo info;
readonly WithSpriteBody wsb;
public WithTeslaChargeAnimation(ActorInitializer init, WithTeslaChargeAnimationInfo info)
{
this.info = info;
wsb = init.Self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
}
void INotifyTeslaCharging.Charging(Actor self, in Target target)
{
wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self));
}
}
}