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OpenRA/OpenRA.Mods.Cnc/Traits/World/ShroudPalette.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

71 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Adds the hard-coded shroud palette to the game")]
sealed class ShroudPaletteInfo : TraitInfo
{
[PaletteDefinition]
[FieldLoader.Require]
[Desc("Internal palette name")]
public readonly string Name = "shroud";
[Desc("Palette type")]
public readonly bool Fog = false;
public override object Create(ActorInitializer init) { return new ShroudPalette(this); }
}
sealed class ShroudPalette : ILoadsPalettes, IProvidesAssetBrowserPalettes
{
readonly ShroudPaletteInfo info;
public ShroudPalette(ShroudPaletteInfo info) { this.info = info; }
public void LoadPalettes(WorldRenderer wr)
{
var c = info.Fog ? Fog : Shroud;
wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => c[i % 8].ToArgb())));
}
static readonly Color[] Fog =
[
Color.FromArgb(0, 0, 0, 0),
Color.Green, Color.Blue, Color.Yellow,
Color.FromArgb(128, 0, 0, 0),
Color.FromArgb(96, 0, 0, 0),
Color.FromArgb(64, 0, 0, 0),
Color.FromArgb(32, 0, 0, 0)
];
static readonly Color[] Shroud =
[
Color.FromArgb(0, 0, 0, 0),
Color.Green, Color.Blue, Color.Yellow,
Color.Black,
Color.FromArgb(160, 0, 0, 0),
Color.FromArgb(128, 0, 0, 0),
Color.FromArgb(64, 0, 0, 0)
];
public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
}
}