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OpenRA/OpenRA.Mods.Common/FileSystem/ContentInstallerFileSystemLoader.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

113 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Collections.Immutable;
namespace OpenRA.Mods.Common.FileSystem
{
[Desc("A file system that loads game assets installed by the user into their support directory.")]
public class ContentInstallerFileSystemLoader : IFileSystemLoader, IFileSystemExternalContent
{
[FieldLoader.Require]
[Desc("Mod to use for content installation.")]
public readonly string ContentInstallerMod = null;
[Desc("A list of mod-provided packages. Anything required to display the initial load screen must be listed here.")]
[FieldLoader.LoadUsing(nameof(LoadSystemPackages))]
public readonly ImmutableArray<KeyValuePair<string, string>> SystemPackages = default;
[Desc("A list of user-installed packages. If missing (and not marked as optional), these will trigger the content installer.")]
[FieldLoader.LoadUsing(nameof(LoadContentPackages))]
public readonly ImmutableArray<KeyValuePair<string, string>> ContentPackages = default;
[Desc("Files that aren't mounted as packages, but still need to trigger the content installer if missing.")]
[FieldLoader.LoadUsing(nameof(LoadRequiredContentFiles))]
public readonly ImmutableArray<KeyValuePair<string, string>> RequiredContentFiles = default;
bool isContentAvailable = true;
static object LoadSystemPackages(MiniYaml yaml)
{
return LoadPackages(yaml, nameof(SystemPackages), true);
}
static object LoadContentPackages(MiniYaml yaml)
{
return LoadPackages(yaml, nameof(ContentPackages), false);
}
static object LoadRequiredContentFiles(MiniYaml yaml)
{
return LoadPackages(yaml, nameof(RequiredContentFiles), false);
}
static object LoadPackages(MiniYaml yaml, string key, bool required)
{
var packageNode = yaml.NodeWithKeyOrDefault(key);
if (packageNode == null)
{
if (required)
throw new FieldLoader.MissingFieldsException([key]);
return default(ImmutableArray<KeyValuePair<string, string>>);
}
var packages = new List<KeyValuePair<string, string>>(packageNode.Value.Nodes.Length);
foreach (var node in packageNode.Value.Nodes)
packages.Add(KeyValuePair.Create(node.Key, node.Value.Value));
return packages.ToImmutableArray();
}
public void Mount(Manifest manifest, OpenRA.FileSystem.FileSystem fileSystem, ObjectCreator objectCreator)
{
foreach (var kv in SystemPackages)
fileSystem.Mount(kv.Key, kv.Value);
if (ContentPackages != null)
{
foreach (var kv in ContentPackages)
{
try
{
fileSystem.Mount(kv.Key, kv.Value);
}
catch
{
isContentAvailable = false;
}
}
}
if (RequiredContentFiles != null)
foreach (var kv in RequiredContentFiles)
if (!fileSystem.Exists(kv.Key))
isContentAvailable = false;
}
bool IFileSystemExternalContent.InstallContentIfRequired(ModData modData)
{
if (!isContentAvailable && Game.Mods.TryGetValue(ContentInstallerMod, out var mod))
Game.InitializeMod(mod, new Arguments());
return !isContentAvailable;
}
void IFileSystemExternalContent.ManageContent(ModData modData)
{
// Switching mods changes the world state (by disposing it),
// so we can't do this inside the input handler.
if (Game.Mods.TryGetValue(ContentInstallerMod, out var mod))
Game.RunAfterTick(() => Game.InitializeMod(mod, new Arguments()));
}
}
}