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OpenRA/OpenRA.Mods.Common/Scripting/CallLuaFunc.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

61 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using Eluant;
using OpenRA.Activities;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Activities
{
public sealed class CallLuaFunc : Activity, IDisposable
{
readonly ScriptContext context;
LuaFunction function;
public CallLuaFunc(LuaFunction function, ScriptContext context)
{
this.function = (LuaFunction)function.CopyReference();
this.context = context;
}
public override bool Tick(Actor self)
{
try
{
function?.Call().Dispose();
}
catch (Exception ex)
{
context.FatalError(ex);
}
Dispose();
return true;
}
public override void Cancel(Actor self, bool keepQueue = false)
{
base.Cancel(self, keepQueue);
Dispose();
}
public void Dispose()
{
if (function == null)
return;
function.Dispose();
function = null;
}
}
}